Lallapallooza / ECSLinks
Simple implement of ECS on C++
ā16Updated 7 years ago
Alternatives and similar repositories for ECS
Users that are interested in ECS are comparing it to the libraries listed below
Sorting:
- Entity component system geared for gamesā17Updated 6 years ago
- š ļø A simple ECS library made for learning purposes (header-only)ā17Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.ā16Updated 6 years ago
- Visual scripting plugin for Lumix Engineā10Updated 2 months ago
- Archived!ā27Updated 3 years ago
- Work Stealing Queue, Job System, Thread Pool, Programming Parallel / Concurrent Applicationsā19Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.ā17Updated 6 years ago
- Performance and bandwidth tester for D3D12 memory poolsā29Updated last year
- ā36Updated 6 years ago
- A bgfx port of lightmapper.hā17Updated 9 years ago
- Simplified version of the Nova ECSā36Updated 7 years ago
- Visual shader editor for Lumix Engineā14Updated last month
- Created by Elliot Jimenez and Jordi OƱaā12Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting partā24Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.ā20Updated 3 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECSTā39Updated 4 years ago
- DirectX 11-based rendering framework designed for rapid prototypingā20Updated 10 years ago
- C++20 highly parallel ECS implementationā21Updated 6 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libsā47Updated 11 years ago
- Automatically exported from code.google.com/p/eightā12Updated 8 years ago
- A simple real time physics engine for video games.ā20Updated last week
- Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 timesā104Updated 8 years ago
- An abandoned game dev toolset.ā10Updated 4 years ago
- Core libraries and utilitiesā35Updated 3 years ago
- An entity component framework.ā56Updated 3 years ago
- A game engine. That breathes fire and awesomenessā14Updated 6 years ago
- Small game engine with Reflection, Serialization, SDL and ImGUIā11Updated 6 years ago
- Ocean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.ā11Updated 4 years ago
- ā24Updated 2 years ago
- A scalable pipeline tool for graphics applications to build assets.ā26Updated last year