idreesaziz / DirectX-3D-Mesh-EditorLinks
☆12Updated last year
Alternatives and similar repositories for DirectX-3D-Mesh-Editor
Users that are interested in DirectX-3D-Mesh-Editor are comparing it to the libraries listed below
Sorting:
- C++ 23 serialization library☆14Updated last year
- Postion-based Fluid Simulation☆12Updated 5 years ago
- An abandoned game dev toolset.☆10Updated 3 years ago
- Atmospheric scattering written in C++ using OpenGL☆14Updated 4 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆17Updated last year
- A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies☆10Updated last month
- Engine for multiplayer game☆12Updated 4 years ago
- OpenGL Skeletal Animation☆11Updated last year
- A simple real time physics engine for video games.☆20Updated last year
- Simple implement of ECS on C++☆16Updated 7 years ago
- A single-header C/C++ library for parsing and evaluation of arithmetic expressions☆13Updated 3 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆18Updated 11 months ago
- Reflection and serialization in C++☆11Updated 9 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago
- 🚀 🚀 🚀 Skeletal animation in a clean and unified structure for easy use☆19Updated last year
- My personal physically-based volume rendering lab on GPU☆11Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Visual shader editor for Lumix Engine☆14Updated last week
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- Yet Another MAthematical library☆14Updated 3 weeks ago
- A 2D Open Source Physics Engine in C++☆11Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆16Updated 2 years ago
- A transfer function widget implemented using ImGui☆19Updated 3 years ago
- A tiny Entity Component System (ECS) library for C++ games☆10Updated 3 weeks ago
- C++ Serialization Library☆13Updated 3 years ago
- Ocean water simulation for Unity 2019.4.16f1 -- both Gerstner and FFT are implemented. Tessellation and buoyancy are also supported.☆11Updated 4 years ago
- 3D Game Engine using OpenGL, SDL and ImGui☆11Updated 4 years ago
- Preps skeletal meshes to ozz-animation format while also creating fast-loading binary of mesh data for your engine☆14Updated 9 years ago