cloudwu / eaccodecLinks
A simple Ericsson Texture EAC codec
☆25Updated 7 years ago
Alternatives and similar repositories for eaccodec
Users that are interested in eaccodec are comparing it to the libraries listed below
Sorting:
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- A Simple Physically Based Renderer.☆33Updated 8 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- A simple and lightweight tree container (C++03)☆16Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Core libraries and utilities☆37Updated 3 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 11 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Visual scripting plugin for Lumix Engine☆10Updated 6 months ago
- Dynamic, Contiguous-Memory Objects Pool☆12Updated 7 years ago
- Visual shader editor for Lumix Engine☆14Updated 5 months ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Updated 5 years ago
- C++ reflection☆48Updated 7 years ago
- A lua version of bgfx shaderc☆12Updated 8 years ago
- ☆13Updated 9 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago