cloudwu / eaccodec
A simple Ericsson Texture EAC codec
☆24Updated 6 years ago
Related projects: ⓘ
- A Simple Physically Based Renderer.☆31Updated 6 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆31Updated 5 years ago
- A state of the art C/C++/Lua Profiler☆18Updated 3 years ago
- A lua version of bgfx shaderc☆12Updated 6 years ago
- random 2d engine rumblings☆16Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆18Updated 7 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆32Updated 4 years ago
- ☆11Updated this week
- Orientation independent bézier smoothing of voxel grids☆17Updated 9 years ago
- Visual shader editor for Lumix Engine☆11Updated last week
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆53Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆18Updated 8 years ago
- C++ reflection☆47Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆33Updated 9 years ago
- Software rasterizer based on Larrabee's☆36Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 7 years ago
- ☆42Updated this week
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Library of high quality assets.☆21Updated 6 years ago
- ☆17Updated this week
- a reserch desktop app based on electron☆32Updated 7 years ago
- Render plugin for Lumix engine, raytracing (raymatching) voxel renderer☆9Updated 5 years ago
- RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.☆14Updated 9 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- #include <engine>☆39Updated 5 years ago
- ☆62Updated 11 years ago
- Texture swizzle with supertiling for Vivante chips☆34Updated 10 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Dynamic tree paper and resources☆15Updated last year