cloudwu / eaccodec
A simple Ericsson Texture EAC codec
☆25Updated 6 years ago
Alternatives and similar repositories for eaccodec:
Users that are interested in eaccodec are comparing it to the libraries listed below
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A lua version of bgfx shaderc☆12Updated 7 years ago
- Visual shader editor for Lumix Engine☆11Updated 4 months ago
- ☆18Updated 8 years ago
- C++ reflection☆47Updated 6 years ago
- Trying to trim down the size of my Vulkan repo...☆30Updated 7 years ago
- DXT compression and image processing☆16Updated 2 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- a cocos2d-x-like simple 3d engine☆30Updated 9 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- A Job system implemented with a lock free stealing queue☆28Updated last year
- A shader studio like NIVIDIA FX Composer support Direct3D 11 and shader mode 5.0☆12Updated 8 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A C header file to help write cross-platform code related to stdio functions☆15Updated 2 years ago
- Game engine for cross-platform☆42Updated 7 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆13Updated 6 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 4 years ago
- networked physics demo☆6Updated 13 years ago
- A 2d physics engine with fixed-point support.☆29Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago