mortennobel / SimpleRenderEngine
Small C++14 render engine
☆348Updated 6 years ago
Alternatives and similar repositories for SimpleRenderEngine:
Users that are interested in SimpleRenderEngine are comparing it to the libraries listed below
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆292Updated 3 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆267Updated 5 years ago
- Rendering Engine using C++ and OpenGL☆366Updated 5 years ago
- DirectX 11 Renderer written in C++11☆287Updated 3 years ago
- vulkan abstraction layer that represent frame as a task graph☆409Updated 3 years ago
- Clustered shading implementation with bgfx☆440Updated 2 years ago
- A basic cross-platform 3D game engine☆293Updated 6 years ago
- Yet Another Vulkan Engine☆476Updated 3 months ago
- Aether3D Game Engine☆205Updated last week
- GPU-based Forward+ renderer☆502Updated 5 years ago
- 🧙 MAGE v0☆267Updated this week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆442Updated 6 years ago
- 3D C/C++ Game Engine - Created By Brady Jessup☆518Updated 10 months ago
- Modern OpenGL renderer written in C++17☆441Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆508Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆539Updated last year
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆181Updated 6 years ago
- ☆472Updated 2 years ago
- A very simple real-time Vulkan 3D game engine☆119Updated 3 years ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆415Updated 5 months ago
- A Vulkan implementation of real-time PBR renderer☆393Updated 7 years ago
- High-level rendering components☆266Updated this week
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆203Updated 5 years ago
- A modern cross-platform low-level graphics API☆644Updated this week
- A simple realtime graphics playground for experimentations.☆550Updated 4 months ago
- Vulkan library oriented on high speed rendering☆296Updated 5 years ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆391Updated 5 months ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆383Updated last year
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆614Updated this week
- Cross-platform C++ 2D / 3D game engine.☆218Updated 6 years ago