An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces
☆27Jul 8, 2026Updated 2 weeks ago
Alternatives and similar repositories for optix-subd
Users that are interested in optix-subd are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A light-weight fork of the OpenSubdiv.☆17Jul 1, 2025Updated last year
- Sample for adaptive triangle tessellation in ray tracing☆27Jul 8, 2026Updated 2 weeks ago
- small generic spatial clustering C++ library☆46Nov 11, 2025Updated 8 months ago
- The OptiX Wrappers Library☆41Jul 15, 2026Updated last week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Oct 29, 2025Updated 8 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A small USD sample scene using resources from MaterialX's repo.☆16Apr 6, 2023Updated 3 years ago
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆47Dec 12, 2025Updated 7 months ago
- ☆11Mar 22, 2023Updated 3 years ago
- A Scalable (and Optionally, Data-Parallel) ANARI Multi-GPU Path Tracer☆34Jul 15, 2026Updated last week
- BVH accelerated CPU and OpenGL ray-tracing☆19Mar 13, 2023Updated 3 years ago
- A CUDA BVH Build And Query Library☆72Jun 24, 2026Updated last month
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆22Updated this week
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 2 months ago
- ☆37Jun 23, 2026Updated last month
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Low-level rpp-based Vulkan 1.3 abstraction layer☆23Dec 21, 2024Updated last year
- Opacity Micro-Map SDK Source Repository☆107Jun 23, 2026Updated last month
- NVIDIA RTX Mega Geometry SDK☆241Jan 30, 2026Updated 5 months ago
- ☆21Feb 13, 2025Updated last year
- Microsoft Game Stack Live post-show materials☆25Jun 12, 2023Updated 3 years ago
- ☆20Jul 5, 2026Updated 2 weeks ago
- OptiX 9 Lightweight Wrapper Library☆109Jun 5, 2026Updated last month
- ☆47Dec 7, 2019Updated 6 years ago
- NURBS curves and surfaces in Rust (EARLY WIP!)☆24Feb 23, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆22Oct 10, 2024Updated last year
- Community-driven Assembly4 workbench for FreeCAD☆22Jun 8, 2026Updated last month
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆70May 29, 2026Updated last month
- Set of utilities supporting workflows common in GPU raytracing applications☆139Updated this week
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆34Jul 10, 2023Updated 3 years ago
- Tool for Optimization and Group-structure Analysis of nuclear multi-group cross sections☆11Oct 20, 2022Updated 3 years ago
- ☆258Oct 24, 2025Updated 9 months ago
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 9 months ago
- Embree ray tracing kernels repository.☆12Apr 5, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆357Jul 6, 2026Updated 2 weeks ago
- Paper: inexact GMRES with fast multipole method and low-p relaxation☆11Aug 23, 2023Updated 2 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 10 years ago
- ☆10Aug 9, 2024Updated last year
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆111May 21, 2026Updated 2 months ago