USTC-CG / USTC_CG_24
Homework repo for the course "Computer Graphics" in the 2024 spring @USTC
☆51Updated 5 months ago
Alternatives and similar repositories for USTC_CG_24:
Users that are interested in USTC_CG_24 are comparing it to the libraries listed below
- Graphics papers annotated☆17Updated last year
- Homework repo for the course "Computer Graphics" in the 2025 spring @USTC☆26Updated this week
- Research Oriented Physically Based Renderer☆65Updated last month
- notes and related materials for GAMES103☆69Updated 3 years ago
- SPH Realization of Fluid Simulation. Featuring Large Scale Simulation, Rigid-Fluid Coupling and High Viscosity Fluid.☆163Updated 4 months ago
- ☆83Updated last year
- 00106501: Computer Graphics (Spring-Summer 2020)☆428Updated last year
- A light-weight graphics experiment framework for educational usage.☆156Updated 5 months ago
- 面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架☆63Updated 2 weeks ago
- ☆23Updated 9 months ago
- Fluid Simulation Using Stable-Fluid Method☆28Updated 7 months ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 4 years ago
- ☆70Updated 3 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆44Updated 2 years ago
- ☆8Updated 4 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 3 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆86Updated 11 months ago
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆24Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆136Updated 3 years ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆325Updated 8 months ago
- GAMES 101.☆57Updated 4 years ago
- 这里整理了图形学相关的高校课程、书籍 、教程、文章、博客、资源、开源项目。☆48Updated 4 years ago
- Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.☆26Updated 4 years ago
- Notes and homework answers for Math, Prob and Stat courses at USTC☆62Updated 4 years ago
- USTC在线视频平台录课访问☆142Updated 3 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 8 months ago
- A Neural Volumetric Renderer☆222Updated 2 months ago
- 中国科学技术大学《计算机图形学》课程作业☆41Updated 4 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year