USTC-CG / USTC_CG_24Links
Homework repo for the course "Computer Graphics" in the 2024 spring @USTC
☆61Updated 11 months ago
Alternatives and similar repositories for USTC_CG_24
Users that are interested in USTC_CG_24 are comparing it to the libraries listed below
Sorting:
- SPH Realization of Fluid Simulation. Featuring Large Scale Simulation, Rigid-Fluid Coupling and High Viscosity Fluid.☆188Updated 10 months ago
- ☆98Updated last year
- Fluid Simulation Using Stable-Fluid Method☆30Updated 3 months ago
- Graphics papers annotated☆17Updated last year
- 00106501: Computer Graphics (Spring-Summer 2020)☆438Updated last year
- notes and related materials for GAMES103☆78Updated 3 years ago
- Homework repo for the course "Computer Graphics" in the 2025 spring @USTC☆35Updated 4 months ago
- Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理☆361Updated last year
- Research Oriented Physically Based Renderer☆76Updated 2 weeks ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆51Updated 3 years ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 4 years ago
- GAMES 102☆285Updated 3 years ago
- These are some assignments of MIT6.837 computer graphics course in 2019 fall.☆10Updated 5 years ago
- ☆72Updated 3 years ago
- A light-weight graphics experiment framework for educational usage.☆163Updated last month
- A Neural Volumetric Renderer☆242Updated 8 months ago
- notes and assignments of CG (CMU 15-462/662)☆93Updated 4 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆137Updated 4 years ago
- 为了方便大家学习,将Games101的Homework从原Linux平台移植到Window平台。☆102Updated 4 years ago
- GAMES101、GAMES202作业全解☆263Updated 2 years ago
- ☆29Updated last year
- 面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架☆64Updated 6 months ago
- 《现代OpenGL保姆级课程》的课件专用仓库☆79Updated last year
- Computer Graphics assignments for undergraduates☆46Updated 10 months ago
- A simple ray-tracing program implemented with CUDA.☆14Updated last year
- This is a paper list about the most important techs and some hard core knowledge about ray tracing.☆25Updated 2 years ago
- 2d物理引擎☆36Updated 2 years ago
- 使用 Xmake 作为构建工具+包管理来做 GAMES101 作业☆79Updated last year
- Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.☆27Updated 4 years ago
- A very simple PBR Path Tracing Renderer.☆128Updated 2 years ago