This is a paper list about the most important techs and some hard core knowledge about ray tracing.
☆27Dec 23, 2022Updated 3 years ago
Alternatives and similar repositories for RayTracing-Tech
Users that are interested in RayTracing-Tech are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The implementation of the paper " Product quantization for nearest neighbor search"☆11Nov 11, 2016Updated 9 years ago
- This repository maintains the code for my master thesis "learn semantic 3d reconstruction on octree"☆13May 8, 2019Updated 6 years ago
- Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees☆18Apr 22, 2024Updated last year
- ☆12Jun 3, 2024Updated last year
- RISC-V SingleCycle/Pipeline CPU (lab of ZJU Computer System Series)☆16Jul 6, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- 基于QT开发的五子棋,MVC设计模式思想,支持双人模式和人机模式(隐藏机机模式)☆15May 8, 2020Updated 5 years ago
- LearnOpenGL的记录☆29Dec 20, 2020Updated 5 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 6 years ago
- With the exception of GUI GDI, there are basic examples of almost all Windows features to help you understand all the basic apis of Windo…☆12Nov 7, 2022Updated 3 years ago
- GPU-Accelerated Faster Decoding of Integer Lists☆13Aug 20, 2019Updated 6 years ago
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆21Sep 3, 2017Updated 8 years ago
- Light Transport Matrix Acquisition☆13Nov 17, 2021Updated 4 years ago
- Real(ish)-time position based fluid simulation☆11Apr 30, 2015Updated 10 years ago
- StarNet: Targeted Computation for Object Detection in Point Clouds☆14Jan 28, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- JAVA五子棋☆17Jan 8, 2018Updated 8 years ago
- Materialist: Physically Based Editing Using Single-Image Inverse Rendering☆26Oct 24, 2025Updated 5 months ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- Implementation of model-free computational optics to a wide range of tasks.☆19Oct 21, 2024Updated last year
- Generate Potree compatible LOD data from 3D point clouds on the GPU using CUDA☆16Oct 6, 2023Updated 2 years ago
- ☆11Aug 26, 2024Updated last year
- 南开大学编译原理课程所编写的简易编译器☆11Dec 29, 2022Updated 3 years ago
- LearnOpenGL案例,有滤镜、特效展示。支持添加自己的案例。☆20Mar 23, 2026Updated 3 weeks ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆11Feb 4, 2024Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Position based snow simulation with the phase change effects☆14Feb 11, 2023Updated 3 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Real-Time SPH Simulation using C++/CUDA and OpenGL for Visualization☆14May 8, 2022Updated 3 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 5 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆92Apr 6, 2024Updated 2 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Code for "Octree Guided Unoriented Surface Reconstruction" (CVPR2023)☆16Jul 18, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- a Radix N Fast Fourier Transform implemented in Unity with Compute Shader☆20Sep 7, 2020Updated 5 years ago
- Sparse voxel octree rendering using programmable graphics pipeline (OpenGL and C++).☆15Aug 22, 2022Updated 3 years ago
- Source Code of rTVRA for Hyperspectral Image Reconstruction on Dual-camera Compressive Hyperspectral Imaging System☆14Dec 23, 2020Updated 5 years ago
- Recently, an OpenGL development environment was built on Windows based on VSCode, GLAD, and GLFW, which is convenient for verification an…☆11Mar 17, 2021Updated 5 years ago
- Simple path tracer that uses Q-Learning for path guiding☆12Oct 30, 2020Updated 5 years ago
- ☆15Mar 27, 2024Updated 2 years ago
- An introduction to CUDA programming by way of a Boids Flocking simulation☆11Jun 30, 2020Updated 5 years ago