A rendering engine based on Vulkan, designed to implement various graphics algorithms.
☆29Sep 28, 2023Updated 2 years ago
Alternatives and similar repositories for X2_RenderingEngine
Users that are interested in X2_RenderingEngine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 参考开源代码对部分图形学论文进行学习和复现。☆16Aug 14, 2022Updated 3 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated last year
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Mar 15, 2026Updated last week
- Pixel Engine☆33Nov 22, 2022Updated 3 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Feb 4, 2026Updated last month
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- Introduction to GLSL for Vulkan API☆19Sep 30, 2023Updated 2 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Mar 18, 2025Updated last year
- DML super resolution exercise.☆14Mar 14, 2025Updated last year
- ☆18Aug 6, 2022Updated 3 years ago
- HEngine - 2D/3D Game Engine written in C++20☆111Jan 27, 2023Updated 3 years ago
- GAMES 106 Homework5: Mesh Reduction☆18Aug 3, 2023Updated 2 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Renderer based on DX12 from zero.☆17Feb 8, 2025Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆93Jun 28, 2021Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- HLSL Constant Buffer Layout Visualizer☆33Jan 4, 2025Updated last year
- DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX application…☆14Jan 13, 2023Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆55Mar 10, 2025Updated last year
- Repository for real time rendering engine and tools for C++☆17May 31, 2019Updated 6 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 10 months ago
- C++ port of the Rust Pathfinder GPU rasterizer☆10Updated this week
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Mar 5, 2026Updated 2 weeks ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Jan 5, 2022Updated 4 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Feb 6, 2020Updated 6 years ago
- Sources of WarCraft 2000: Nuclear Epidemic, in the form they were made available by the developer.☆13Jun 6, 2023Updated 2 years ago
- Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.☆14Mar 29, 2022Updated 3 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Mar 9, 2026Updated 2 weeks ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆85Apr 4, 2024Updated last year
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆333May 15, 2024Updated last year
- Shader updates for Project Reality: Battlefield 2.☆10Mar 12, 2026Updated last week
- Some "Formula Translations" for Yousef Saad's book "Iterative Methods for Sparse Linear Systems (2nd Edition)"☆13Jan 14, 2018Updated 8 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago