Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang
☆59Jan 26, 2021Updated 5 years ago
Alternatives and similar repositories for 2020-ZJUCG-Final-Project
Users that are interested in 2020-ZJUCG-Final-Project are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ZJU 编译原理大作业☆17May 15, 2021Updated 4 years ago
- We approximate the lowest part of the eigenvalues and eigenfunctions of Laplace-Beltrami operator, to have faster speed, less storage, an…☆26Nov 27, 2019Updated 6 years ago
- Computer Graphics Course in ZJU, 2019☆26Jan 7, 2020Updated 6 years ago
- ☆12Nov 25, 2019Updated 6 years ago
- ☆21Oct 18, 2024Updated last year
- Homebridge plugin for the Blynk platform☆13Apr 7, 2016Updated 9 years ago
- ZJU-SE的一些课程笔记,历年卷,课程经历分享☆446Jun 22, 2022Updated 3 years ago
- ☆26Dec 31, 2021Updated 4 years ago
- Cornell box rendering using raytracing and rasterisation☆12May 20, 2015Updated 10 years ago
- Automatically exported from code.google.com/p/metropolis-procedural-modeling☆15Apr 9, 2015Updated 10 years ago
- Postion-based Fluid Simulation☆12Aug 17, 2020Updated 5 years ago
- use cmake to manage and build imgui based app to get started☆35Jul 20, 2021Updated 4 years ago
- Homeworks for GAMES103-基于物理的计算机动画和模拟-王华民☆27Mar 18, 2022Updated 4 years ago
- A 2D fluid engine built on Taichi . Developing ...☆20Aug 15, 2020Updated 5 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 6 years ago
- a simple DBMS for DB course in ZJU with go☆11Aug 21, 2022Updated 3 years ago
- Codes to reproduce results in the paper☆10Apr 9, 2021Updated 4 years ago
- Pytorch-ImageSegmentation☆10Nov 7, 2019Updated 6 years ago
- ☆84Dec 14, 2021Updated 4 years ago
- realize XPBD with rust and render in Unity☆36Nov 21, 2021Updated 4 years ago
- ☆14Oct 25, 2022Updated 3 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Aug 30, 2017Updated 8 years ago
- ☆22Jan 17, 2022Updated 4 years ago
- 莉沫工具箱☆11Apr 11, 2021Updated 4 years ago
- 在unity上实现的一些基于position based dynamic的效果☆17Dec 21, 2020Updated 5 years ago
- 主要修复newbing回复被微软过滤器拦截的问题,目前可以成功阻止微软拦截撤回文字消息。dev-qq分支增加qq图片发送支持。欢迎PR!☆10May 12, 2023Updated 2 years ago
- OpenGL 学习代码☆15Jun 25, 2023Updated 2 years ago
- Rocaloid's project website.☆31Feb 6, 2017Updated 9 years ago
- ☆13Sep 12, 2019Updated 6 years ago
- 一些优秀的图形学相关资料的索引,侧重于中文社区中的资源☆52Aug 17, 2022Updated 3 years ago
- a simple neural network☆11Dec 20, 2018Updated 7 years ago
- 使用Intel的Openvino工具包对模型进行加速,在cpu上实现实时的人脸检测,表情识别,行人检测,道路分割等☆12Nov 25, 2019Updated 6 years ago
- 黑洞引力透镜效应☆17Jun 8, 2021Updated 4 years ago
- Simple DirectX 11 game engine☆16Aug 28, 2013Updated 12 years ago
- ☆12Sep 27, 2020Updated 5 years ago
- 喷射战士2 Demo☆53Jan 12, 2021Updated 5 years ago
- Tools for computing quasinormal modes in Schwarzschild and Kerr spacetime☆12Sep 14, 2025Updated 6 months ago
- A simple jelly simulation using Position Based Dynamics☆14Jun 24, 2021Updated 4 years ago
- GTS stands for the GNU Triangulated Surface Library. (original page: http://gts.sourceforge.net)☆23Jul 8, 2015Updated 10 years ago