The source code for the Menge crowd simulation framework
☆154Dec 2, 2025Updated 10 months ago
Alternatives and similar repositories for Menge
Users that are interested in Menge are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Crowd simulation tool for robot navigation☆41Feb 20, 2020Updated 6 years ago
- A crowd simulation library and user interface written in Java. Implements the Social Force Model of Helbing et al.☆23Oct 5, 2024Updated 2 years ago
- ☆43May 3, 2018Updated 8 years ago
- standalone pedsim library (pedestrian simulator using social force model)☆12Sep 23, 2015Updated 11 years ago
- Explicit Corridor Map implementation☆31Jan 31, 2016Updated 10 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 10 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆19Mar 10, 2021Updated 5 years ago
- Prokitektura: 3D buildings via simple Python functions. Implementation for Blender.☆10May 3, 2015Updated 11 years ago
- ROS node implementation of a simple Next Best View algorithm based on voxel grid, view sphere sampling, ray tracing and unknown voxel cou…☆12Dec 2, 2014Updated 11 years ago
- Implementation of Position-based crowd simulation by T. Weiss et al.☆21Sep 8, 2020Updated 6 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆19Dec 21, 2021Updated 4 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 9 years ago
- This package can delay the launch of a roslaunch file.☆17Mar 28, 2022Updated 4 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆22Jun 15, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆17May 20, 2019Updated 7 years ago
- Code accompanying our SIGGRAPH 2021 Technical Communications paper "Transition Motion Tensor: A Data-Driven Approach for Versatile and Co…☆12Dec 10, 2021Updated 4 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- Epicycle .NET (C#) Math Library☆12Nov 3, 2015Updated 10 years ago
- ☆22Feb 2, 2026Updated 8 months ago
- Multiplayer football game☆16Oct 11, 2021Updated 5 years ago
- Shape grammar base system and auto-tuner based on the operator graph idea☆31Mar 2, 2024Updated 2 years ago
- C++17 implementation of "Local Bases for Model-reduced Smoke Simulations" [Mercier 2020] in 2D with dynamic obstacles.☆10Mar 22, 2020Updated 6 years ago
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Jun 17, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- RDS is a reactive controller for convex non-holonomic robots to avoid collisions with moving obstacles.☆27Jul 8, 2022Updated 4 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameN…☆35Aug 17, 2021Updated 5 years ago
- Repository for crowd tracking and robot performance evaluation in experiments☆18Oct 13, 2022Updated 4 years ago
- A view that allows iteration over a view, returning the index of each item along with each item☆13Jun 17, 2020Updated 6 years ago
- A database inspired entity-component system for computer games☆14Apr 26, 2021Updated 5 years ago
- ☆15Sep 21, 2021Updated 5 years ago
- Pytorch-based python library for continuous reinforcement learning and imitation learning [superseded by @osudrl/apex]☆13Mar 13, 2020Updated 6 years ago
- C# bindings for sparse matrix solvers.☆15Aug 24, 2026Updated last month
- A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post☆12May 2, 2022Updated 4 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Simple C++14 stackful await using boost's asio, future and coroutine2 (for testing purposes only)☆16Feb 18, 2016Updated 10 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆36Nov 6, 2020Updated 5 years ago
- The implementation of the BMVC 2021 paper 360 Optical Flow using Tangent Images.☆14Jul 14, 2022Updated 4 years ago
- Headers only utility collection for modern C++☆14Sep 8, 2018Updated 8 years ago
- C++20 highly parallel ECS implementation☆21Oct 3, 2019Updated 7 years ago
- Lua C++ wrapper prototype☆22Sep 24, 2013Updated 13 years ago
- Simple, quick'n dirty, pathtracer☆39Jul 21, 2021Updated 5 years ago