MengeCrowdSim / MengeLinks
The source code for the Menge crowd simulation framework
☆150Updated last month
Alternatives and similar repositories for Menge
Users that are interested in Menge are comparing it to the libraries listed below
Sorting:
- ☆43Updated 7 years ago
- C++ Library for Planar Visibility Computations☆27Updated 2 years ago
- The Caliko library is an implementation of the FABRIK inverse kinematics algorithm in Java.☆172Updated 11 months ago
- Implementation of Position-based crowd simulation by T. Weiss et al.☆20Updated 5 years ago
- Hierarchical-Task-Network planner in C++☆43Updated 9 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- RSMotion - C++ Library for Reeds-Shepp Cars☆54Updated 6 months ago
- Distance Transforms of Sampled Functions☆59Updated 7 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- Benchmark of various spatial data structures for collision detection.☆129Updated 7 years ago
- Explicit Corridor Map implementation☆31Updated 9 years ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆74Updated 4 years ago
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆128Updated 6 years ago
- Optimal Reciprocal Collision Avoidance in Three Dimensions (C++)☆289Updated this week
- library for solving ik for robotics☆71Updated 14 years ago
- Library to create cities and terrains☆56Updated 8 years ago
- A collection of algorithms used for any-angle pathfinding with visualisations.☆163Updated 3 years ago
- An ROS plugin for unreal engine which let us work robot os with unreal engine.☆63Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 9 years ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 9 years ago
- GPU-Voxels is a CUDA based library which allows high resolution volumetric collision detection between animated 3D models and live pointc…☆313Updated 2 years ago
- GPU-based SDF generator☆151Updated 8 years ago
- Physics Engine Evaluation Lab☆166Updated 6 months ago
- A lightweight library of Behavior Trees Library in C++.☆190Updated 7 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆353Updated 2 years ago
- 3D Signed Distance Field☆44Updated 4 years ago
- Mesh Decimation Tool☆96Updated 10 years ago