MengeCrowdSim / Menge
The source code for the Menge crowd simulation framework
☆141Updated 5 years ago
Alternatives and similar repositories for Menge:
Users that are interested in Menge are comparing it to the libraries listed below
- ☆40Updated 6 years ago
- Implementation of Position-based crowd simulation by T. Weiss et al.☆20Updated 4 years ago
- The Hybrid Reciprocal Velocity Obstacle (C++)☆135Updated 8 months ago
- Sphere-Tree Construction Toolkit (unofficial repository)☆32Updated 2 months ago
- Explicit Corridor Map implementation☆27Updated 8 years ago
- C++ Library for Planar Visibility Computations☆26Updated last year
- Social Force Model in C++☆37Updated 3 years ago
- Optimal Reciprocal Collision Avoidance in Three Dimensions (C++)☆263Updated 8 months ago
- RSMotion - C++ Library for Reeds-Shepp Cars☆47Updated 5 years ago
- Pedestrian simulator powered by the social force model☆484Updated last year
- Optimal Reciprocal Collision Avoidance, Python bindings☆198Updated 8 months ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆48Updated 8 years ago
- Distance Transforms of Sampled Functions☆58Updated 6 years ago
- GPU-Voxels is a CUDA based library which allows high resolution volumetric collision detection between animated 3D models and live pointc…☆307Updated last year
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆70Updated 3 years ago
- ☆176Updated 6 years ago
- Hierarchical-Task-Network planner in C++☆42Updated 8 years ago
- Builds 2D signed distance fields from images, 3D signed distance fields from pointclouds, 3D signed distance fields from Octomap, provide…☆226Updated last year
- A crowd simulation library and user interface written in Java. Implements the Social Force Model of Helbing et al.☆18Updated 3 months ago
- Generic Evolutionary Inverse Kinematics for Unity3D☆139Updated 3 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆95Updated 5 years ago
- Deepdrive Unreal project and Python bindings☆143Updated 2 years ago
- Differentiable Social Force simulation with universal interaction potentials.☆127Updated 4 months ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆336Updated 3 years ago
- Collection of Physics-based simulations☆66Updated 2 years ago
- Library to create cities and terrains☆56Updated 7 years ago
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- ☆97Updated 3 years ago