MengeCrowdSim / Menge
The source code for the Menge crowd simulation framework
☆143Updated 5 years ago
Alternatives and similar repositories for Menge:
Users that are interested in Menge are comparing it to the libraries listed below
- ☆41Updated 6 years ago
- The Hybrid Reciprocal Velocity Obstacle (C++)☆139Updated 10 months ago
- Explicit Corridor Map implementation☆27Updated 9 years ago
- Implementation of Position-based crowd simulation by T. Weiss et al.☆20Updated 4 years ago
- Pedestrian simulator powered by the social force model☆497Updated last year
- Optimal Reciprocal Collision Avoidance, Python bindings☆205Updated 10 months ago
- Generic Evolutionary Inverse Kinematics for Unity3D☆140Updated 3 years ago
- Builds 2D signed distance fields from images, 3D signed distance fields from pointclouds, 3D signed distance fields from Octomap, provide…☆231Updated last year
- C++ Library for Planar Visibility Computations☆26Updated 2 years ago
- Robot simulation in Unreal (DEPRECATED) - working on new version using a different approach - stay tuned☆53Updated 3 years ago
- Social Force Model in C++☆37Updated 3 years ago
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆123Updated 5 years ago
- ☆178Updated 6 years ago
- Hierarchical-Task-Network planner in C++☆42Updated 8 years ago
- ☆97Updated 3 years ago
- Library to create cities and terrains☆56Updated 7 years ago
- The Caliko library is an implementation of the FABRIK inverse kinematics algorithm in Java.☆165Updated last month
- Neural Networks for Inverse Kinematics☆70Updated 3 years ago
- Reciprocal Collision Avoidance with Acceleration-Velocity Obstacles (C++)☆63Updated 10 months ago
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆71Updated 4 years ago
- Differentiable Social Force simulation with universal interaction potentials.☆128Updated 6 months ago
- RSMotion - C++ Library for Reeds-Shepp Cars☆47Updated 5 years ago
- Stanford Bunny point cloud in Unreal Engine☆30Updated 8 years ago
- Implementation of ORCA algorithm☆138Updated last year
- 3D Signed Distance Field☆42Updated 3 years ago
- Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects☆77Updated last year
- Author's implementation of SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators (SIGGRAPH Asia 2019 Technical…☆154Updated 4 years ago
- library for solving ik for robotics☆70Updated 13 years ago
- Depth-Based Bayesian Object Tracking Library☆63Updated 5 years ago
- Collection of Physics-based simulations☆67Updated 2 years ago