alexshafranov / corridormapLinks
Explicit Corridor Map implementation
☆28Updated 9 years ago
Alternatives and similar repositories for corridormap
Users that are interested in corridormap are comparing it to the libraries listed below
Sorting:
- The Hybrid Reciprocal Velocity Obstacle (C++)☆143Updated this week
- Reciprocal Collision Avoidance with Acceleration-Velocity Obstacles (C++)☆69Updated last week
- C++ implementation of GJK and EPA algorithms for 2D collision detection☆24Updated 8 years ago
- Optimal Reciprocal Collision Avoidance in Three Dimensions (C++)☆283Updated last week
- RSMotion - C++ Library for Reeds-Shepp Cars☆50Updated 3 months ago
- Hierarchical-Task-Network planner in C++☆42Updated 9 years ago
- Unity3D-based implementation of the TRRT path-planning algorithm☆17Updated 7 years ago
- Implementation of ORCA algorithm☆150Updated last year
- ☆43Updated 7 years ago
- A collection of algorithms used for any-angle pathfinding with visualisations.☆163Updated 2 years ago
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆74Updated 4 years ago
- Basic algorithms for single-shot grid-based 2D path finding: BFS, Dijkstra, A*, Jump Point Search (JPS), Theta*☆73Updated 4 years ago
- ☆43Updated 4 years ago
- The source code for the Menge crowd simulation framework☆148Updated 5 years ago
- Robot Path Planning Algorithm- Generalized Voronoi Diagram☆37Updated 6 years ago
- Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig☆179Updated last month
- Fast and simple voxel traversal algorithm through a 3D space partition.☆169Updated 5 years ago
- Terrain Generator with Erosion☆44Updated 5 years ago
- Distance Transforms of Sampled Functions☆59Updated 7 years ago
- Social Force Model in C++☆38Updated 4 years ago
- Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3☆18Updated 5 years ago
- Pathfinding and search testbed/visualization suite. Current code is in PDB-refactor branch.☆119Updated 2 months ago
- C++ Library for Planar Visibility Computations☆26Updated 2 years ago
- engine☆18Updated 12 years ago
- Lifelong Planning A* (LPA*) is a replanning method that is an incremental version of A* algorithm for single-shot grid-based 2D path find…☆24Updated 7 years ago
- Cooperative path-finding algorithm simulator for solving bottle-necks in multi-agent systems☆30Updated 7 years ago
- Informed Rapidly-exploring Random Tree-Star with C# Programming☆10Updated 3 years ago
- ☆134Updated last week
- C++ framework library to simplify state-driven code☆117Updated 4 years ago
- G1 fitting with clothoids☆66Updated 8 years ago