Meirshomron / MeshCollision
Collision detection for 3D shapes. Axis-aligned bounding boxes (AABB).
☆12Updated 4 years ago
Alternatives and similar repositories for MeshCollision:
Users that are interested in MeshCollision are comparing it to the libraries listed below
- ☆38Updated 7 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆59Updated 8 months ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 5 years ago
- Implementations of various 2D convex hull algorithms in C++☆31Updated 10 years ago
- NURBS library based on libigl.☆22Updated 6 years ago
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆31Updated 2 years ago
- A library for performing proximity queries on a pair of geometric models composed of triangles☆72Updated 4 years ago
- Header only C++ library for decomposing and slicing concave polygons into convex polygons☆72Updated 4 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆25Updated 4 months ago
- Voxelized geometry tools (Voxel-based collision/occupancy maps, signed-distance fields, discrete geometry tools)☆36Updated this week
- Signed Distance Function from triangle mesh.☆92Updated 5 years ago
- Samplers to obtain pointclouds from CAD meshes☆16Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- 数字化设计,主要用于医疗可视化,包括:STL、PLY模型显示,点云数据的可视化、八叉树空间划分、平面三角剖分、孔洞修复等。☆9Updated 5 years ago
- Self-collision detection for triangles meshes (C++, libigl, eigen)☆46Updated 8 years ago
- A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader☆27Updated last year
- Ponca (fomerly known as Patate) is a header only C++/CUDA library for point cloud analysis☆33Updated 5 months ago
- Explicit Corridor Map implementation☆27Updated 9 years ago
- 🏔️ IGLOO: Intuitive openGL Object Oriented library☆15Updated 2 years ago
- Some projects about point cloud processing.☆10Updated 10 years ago
- Sphere-Tree Construction Toolkit (unofficial repository)☆38Updated last month
- 3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use …☆22Updated 3 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 3 years ago
- EventSystem - an event-callback system based on C++11☆15Updated 2 months ago
- Fast and lightweight class for Bezier curves of any order in C++☆104Updated 4 months ago
- 3D topology blending tool☆26Updated 10 years ago
- Implement of Philip J. Schneider's "An Algorithm for Automatically Fitting Digitized Curves". Adaptively fit a set of 2D points with one …☆44Updated last year
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 2 years ago
- C++/OpenGL tool for cage-based deformation, including functionality for cage generation. Originally developed as a fall 2019 term project…☆9Updated 4 years ago
- A collection of papers about physically-based animation for deformable bodies☆12Updated 3 years ago