tversteeg / usfxLinks
πΌ Realtime procedurally generated sound effects
β55Updated last month
Alternatives and similar repositories for usfx
Users that are interested in usfx are comparing it to the libraries listed below
Sorting:
- Asset manger for good assets onlyβ31Updated 2 years ago
- Themable Immediate Mode User Interface Toolkit in Rustβ95Updated 4 months ago
- Show puffin profiler flamegraph in-game using eguiβ46Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.β40Updated 4 years ago
- A tweening library for Rustβ65Updated 4 months ago
- Low level audio render/capture libraryβ40Updated 4 years ago
- Reimplementation of DrPetter's "sfxr" sound effect generator as a Rust libraryβ54Updated 2 years ago
- Procedural macros for working with Vulkan shadersβ42Updated last week
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoiβ58Updated 6 months ago
- Library for working with pixels and imagesβ26Updated 5 months ago
- An undo-redo library.β55Updated 6 months ago
- A 2D vector graphics library written in Rustβ40Updated 5 months ago
- Uniform cubic spline evaluation and inversion in Rustβ20Updated 3 weeks ago
- 3rd party crates to handle bevy UIβ26Updated 2 years ago
- Cross-platform audio for Rustβ121Updated 4 months ago
- Classic Line Rider implemented with the Bevy engine and Rapier 2D.β17Updated 4 years ago
- A showcase game for the crow rendering engineβ39Updated 5 years ago
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.β69Updated 3 weeks ago
- A library wrapper for integrating FMOD Engine in Rust applications.β47Updated 10 months ago
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktopβ41Updated 3 years ago
- A library and tool for automata and formal languages, inspired by JFLAPβ26Updated 3 years ago
- π€ͺ Tweak constant variables live when running a programβ75Updated last year
- LZW en- and decoding that goes weeeee!β27Updated last week
- β39Updated 6 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.β78Updated last year
- A zero-allocation library providing const-generic implementations of BΓ©zier curves, B-Spline curves and specialized implementations of upβ¦β47Updated 11 months ago
- β33Updated last year
- Integration layer between Bevy, puffin and tracing librariesβ22Updated 2 years ago
- Iced rendering plugin for the Amethyst game engineβ25Updated 5 years ago
- Use winit like the async runtime you've always wantedβ50Updated last year