Pre-allocated storage with constant-time LRU tracking
☆13Sep 13, 2026Updated last month
Alternatives and similar repositories for lru-slab
Users that are interested in lru-slab are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Texture block compression using WGPU compute shader.☆23Oct 24, 2026Updated 2 weeks ago
- A universal seeder based on SipHash☆14Jul 2, 2026Updated 4 months ago
- Blog for the gfx-rs project☆16Nov 24, 2023Updated 2 years ago
- Translate shader code to Rust☆13Oct 24, 2026Updated 2 weeks ago
- A tweening library for Rust☆67Oct 21, 2026Updated 2 weeks ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Neat 3D math and graphics library☆38May 11, 2023Updated 3 years ago
- nested & overlapping interval set functions, overlap, union, etc (Rust)☆17Aug 31, 2026Updated 2 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 3 years ago
- Auto delegate allows you that automatic impl of traits and delegate their handling to child members.☆13Jul 1, 2024Updated 2 years ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- Rust bindings for Intel's ISPC texture compression☆17Sep 28, 2026Updated last month
- 🦀 Rust crate for reading ogawa alembic cache data☆15Apr 6, 2025Updated last year
- Some benchmarks for generational arenas in rust☆32Jul 12, 2024Updated 2 years ago
- A b+ tree, locality aware, so it's faster for ordered access☆12Feb 17, 2026Updated 8 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Hosting for wgpu.rs website☆19Updated this week
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated 2 years ago
- B-tree range map implementation for Rust☆13Sep 26, 2026Updated last month
- A library wrapper for integrating FMOD Engine in Rust applications.☆53Oct 15, 2024Updated 2 years ago
- MinCDC is a very simple yet efficient content-defined chunking algorithm.☆24Feb 23, 2026Updated 8 months ago
- (design phase) Open source black box re-implementation of the Jane's Fighters Anthology engine☆16Feb 3, 2024Updated 2 years ago
- Hydraulic Erosion Simulation on a Sphere☆12Jan 8, 2025Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆18Oct 5, 2026Updated last month
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆74Oct 26, 2026Updated 2 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.