vladbat00 / bevy_puffinLinks
Integration layer between Bevy, puffin and tracing libraries
☆22Updated 2 years ago
Alternatives and similar repositories for bevy_puffin
Users that are interested in bevy_puffin are comparing it to the libraries listed below
Sorting:
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- Remote developer tools for bevy☆59Updated 3 years ago
- ☆39Updated 3 months ago
- ☆26Updated last year
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆12Updated 4 months ago
- Bevy Async ECS☆29Updated 4 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated 4 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 4 months ago
- A falling-sand toy written using Rust, Bevy and egui.☆29Updated 10 months ago
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆19Updated 3 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆26Updated 4 months ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- get the edges of objects in images☆12Updated 3 months ago
- Unofficial plugin for generating bounding boxes in Bevy☆23Updated 3 years ago
- Visual gizmos to assist with Bevy game development☆11Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- A bevy crate to easily show toast notifications to the player☆21Updated last year
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated 3 months ago
- A home for experiments for muddle.run☆24Updated 2 years ago
- Bevy UI gradients plugin☆13Updated 4 months ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆76Updated last week
- A 4X style camera for bevy.☆36Updated 3 years ago
- Reactivity primitives for Bevy☆30Updated 2 months ago
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- Pathfinding on grids using jumping point search and connected components.☆26Updated 7 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated 2 years ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated last month
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated last year