nicopap / cuicuiLinks
3rd party crates to handle bevy UI
☆25Updated last year
Alternatives and similar repositories for cuicui
Users that are interested in cuicui are comparing it to the libraries listed below
Sorting:
- Allows using Rust functions in place of Bevy plugins☆27Updated last year
- Local shell commands for the Bevy game engine☆17Updated last month
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆27Updated 3 weeks ago
- get the edges of objects in images☆12Updated last week
- A simple helper for spawning objects in Bevy.☆31Updated 10 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆25Updated last month
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- bevy + metrics + egui_plot☆33Updated 2 weeks ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated last year
- ☆39Updated 3 weeks ago
- A Bevy library for executing various actions in a sequence.☆46Updated last month
- ☆25Updated 10 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆77Updated last month
- A plugin for effortless mouse tracking in the bevy game engine.☆28Updated last year
- A home for experiments for muddle.run☆24Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Runs earcutr on geometries and generates a Bevy Mesh.☆25Updated last month
- A bevy plugin for creating grids, for debugging purposes☆34Updated 3 weeks ago
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- 2d collision test for game-development in rust☆23Updated last month
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆28Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆29Updated 2 months ago
- Library for managing persistent user settings in the Bevy engine.☆14Updated 6 months ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated 10 months ago
- ☆62Updated last year
- Bevy Async ECS☆27Updated last month