NickM13 / Chronovox-Studio
Open-Source Voxel Editor
☆24Updated 3 years ago
Alternatives and similar repositories for Chronovox-Studio:
Users that are interested in Chronovox-Studio are comparing it to the libraries listed below
- Infinite world using MDC☆19Updated 8 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Multiplayer FPS Demo built using my own engine, Qor☆17Updated 6 years ago
- Sparse Voxel Octree implementation☆31Updated 8 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- A fast engine based on the technology behind 7 days to die.☆25Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- Library for rendering of dynamic and realistic skies☆18Updated 6 months ago
- Scape terrain editor☆56Updated 3 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 5 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆19Updated 9 months ago
- A hierarchical component entity system based game engine☆52Updated 2 months ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- SDK for integrating mod.io into your game - a modding API for game developers☆81Updated last year
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- ENGINE..... vrooooommm☆35Updated 6 months ago
- Simple & powerful 2D game library.☆95Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- C++ Entity Component Systems library☆24Updated 4 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated 11 months ago
- Experimental projects made with xygine☆11Updated last year
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 4 months ago
- SFML Sprite Batch☆14Updated 10 months ago