RvanderLaan / lwjgl-voxel-raycastingLinks
Raytracing voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs
☆15Updated 6 years ago
Alternatives and similar repositories for lwjgl-voxel-raycasting
Users that are interested in lwjgl-voxel-raycasting are comparing it to the libraries listed below
Sorting:
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- A small voxel ray tracer☆21Updated 7 years ago
- Small C++ game engine with Lua scripting☆43Updated 8 months ago
- Infinite world using MDC☆21Updated 9 years ago
- An experimental non-gpu 3d voxel engine.☆46Updated 4 years ago
- A live GLSL programming environment on windows☆23Updated 7 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Updated last week
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- a pathtracer with physically based rendering in mind☆29Updated 2 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.☆12Updated 7 years ago
- rex engine and game☆15Updated 4 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 7 months ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Vulkan Render Engine☆17Updated last year
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Zig + Sokol + ImGui☆11Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- the Donald Trump of the ECS libraries☆68Updated 4 years ago
- A fragment-shader skydome implementation☆49Updated 6 years ago
- Mini-engine for small-scale personal development projects.☆46Updated last year
- ☆16Updated 7 years ago
- CLI shader debugger / testbed for SPIRV-VM☆16Updated 5 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆38Updated 6 years ago
- Voxel Engine with PBR rendering using Vulkan☆17Updated 2 years ago
- Single file collision detection and dynamics library.☆36Updated 5 years ago
- [WIP] High performance 3D graphics game engine☆31Updated 4 years ago