floooh / oryol-animation
Oryol animation and skinned-character-rendering modules
☆19Updated 6 years ago
Alternatives and similar repositories for oryol-animation:
Users that are interested in oryol-animation are comparing it to the libraries listed below
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- a ring buffer for variable sized continuous data☆16Updated 9 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- #include <engine>☆40Updated 6 years ago
- The C++ "engine" for a game.☆12Updated 4 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- ASS: Audio Stupidly Simple☆33Updated 6 years ago
- A live GLSL programming environment on windows☆22Updated 6 years ago
- A database inspired entity-component system for computer games☆14Updated 3 years ago
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 8 years ago
- My personal pet game engine in C++.☆30Updated last year
- A simple wrapper for sokol_gfx enabling multithreaded rendering.☆24Updated 3 years ago
- A simple std::vector-style array for C☆12Updated 6 years ago
- Dynamic PATH management based on Current Working Directory☆17Updated 11 months ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 6 months ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- ☆28Updated 7 years ago
- Modern C++ cross-platform window abstraction.☆16Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- Single header library for creating image atlases.☆27Updated 2 years ago
- JigLib rigid body physics engine☆12Updated 2 years ago
- Mostly self-contained game/engine☆40Updated 3 months ago
- C/C++ Utility Library☆37Updated 4 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Vino's Tool Box☆16Updated 7 years ago