floooh / oryol-animationLinks
Oryol animation and skinned-character-rendering modules
☆19Updated 6 years ago
Alternatives and similar repositories for oryol-animation
Users that are interested in oryol-animation are comparing it to the libraries listed below
Sorting:
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Mostly self-contained game/engine☆49Updated 9 months ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- A live GLSL programming environment on windows☆22Updated 6 years ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- shd shader generator☆10Updated 7 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Cross-platform entry point library☆65Updated last month
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- Non-intrusive and customizable C++ GUI library☆12Updated 5 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Open Source Data Library for data serialization.☆43Updated last year
- What a stupid name for a library☆51Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆75Updated 2 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- rex engine and game☆15Updated 3 years ago
- C/C++ Utility Library☆37Updated 10 months ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago