floooh / oryol-animationLinks
Oryol animation and skinned-character-rendering modules
☆19Updated 7 years ago
Alternatives and similar repositories for oryol-animation
Users that are interested in oryol-animation are comparing it to the libraries listed below
Sorting:
- A live GLSL programming environment on windows☆23Updated 7 years ago
- A one-stop font atlas generator☆14Updated 8 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 6 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Updated last week
- ☆33Updated 3 years ago
- shd shader generator☆10Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Single-file binary FBX importer.☆54Updated 8 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Simple Vulkan demo program☆14Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- ☆61Updated last month
- Kapsul 3D modeler 1999-2002☆14Updated 8 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- #include <engine>☆40Updated 7 years ago
- Single file collision detection and dynamics library.☆36Updated 5 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- ☆19Updated 6 years ago
- A single header library for managing game entity hierarchies.☆42Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- ☆29Updated 8 years ago
- Immediate Mode Debug Draw library☆42Updated 6 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- Game engine for galactic sized game worlds.☆34Updated 4 years ago
- Cross-platform entry point library☆65Updated 7 months ago