Lunarsong / ecs
Entity Component System stuff
☆9Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for ecs
- Cool graphics renderer☆11Updated 7 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Top-down colony management game inspired by Rimworld in C++ using Magnum!☆9Updated 3 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- ☆18Updated 7 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- A library for working with the .octree file format☆17Updated 5 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- finite-state-machine demo☆8Updated 5 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆14Updated 3 years ago
- Yet Another MAthematical library☆12Updated 2 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 3 years ago
- A tiled deferred shading renderer in Unity☆9Updated 3 years ago
- DXT compression and image processing☆16Updated 2 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- A collection of C++ memory allocators and memory functions☆11Updated 7 years ago
- ☆11Updated 7 years ago
- Engine for developing 2D games☆12Updated 6 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- ☆10Updated 9 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 7 years ago
- A C++11 thread pool and profiler☆28Updated 6 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated last year
- RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.☆11Updated 5 months ago
- Learn to use CMake with Visual Studio 2017☆13Updated 5 years ago