JoshuaBrookover / Physics2D
Some 2D collision detection and physics stuff.
β11Updated 11 years ago
Alternatives and similar repositories for Physics2D:
Users that are interested in Physics2D are comparing it to the libraries listed below
- A bgfx port of lightmapper.hβ16Updated 8 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)β17Updated 9 months ago
- π οΈ A simple ECS library made for learning purposes (header-only)β16Updated 3 years ago
- Created by Elliot Jimenez and Jordi OΓ±aβ12Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.β25Updated 6 months ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.β9Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demosβ29Updated 7 months ago
- Visual shader editor for Lumix Engineβ11Updated last month
- Automatically exported from code.google.com/p/eightβ12Updated 7 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/β13Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.β19Updated 3 years ago
- Render plugin for Lumix engine, raytracing (raymatching) voxel rendererβ9Updated 5 years ago
- Forward plus rendering using Vulkanβ30Updated 8 years ago
- Material Graph Editor for Urho3D engineβ26Updated 2 years ago
- DirectX 11-based rendering framework designed for rapid prototypingβ18Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting partβ23Updated 7 years ago
- a collections of rendering techniques based on d3d11 for study ζΈ²ζζζ―ηζΆιδΈε¦δΉβ24Updated 5 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkanβ13Updated 4 years ago
- ECS example that demonstrates collision detection in the flecs ECS frameworkβ26Updated 5 years ago
- A database inspired entity-component system for computer gamesβ14Updated 3 years ago
- A low-level cross platform GPU libraryβ20Updated 2 months ago
- Graphics Framework (engine) with modular architectureβ14Updated 6 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look arβ¦β15Updated 3 weeks ago
- Graphics system agnostic game engine coreβ20Updated 5 years ago
- Core libraries and utilitiesβ34Updated 2 years ago
- ENGINE..... vrooooommmβ34Updated 4 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.β14Updated 5 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.β36Updated this week