Nomoresleep / NoiseGenerator
Node-based Noise and Pattern Editing Software
☆12Updated 6 years ago
Alternatives and similar repositories for NoiseGenerator:
Users that are interested in NoiseGenerator are comparing it to the libraries listed below
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- ☆32Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- A small testbed for physically based rendering experiments☆10Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 4 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- ☆15Updated 8 years ago
- An SDF path tracer☆22Updated 6 years ago
- shd shader generator☆10Updated 6 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- ☆22Updated 11 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- a collection of handle/id allocators☆20Updated 10 months ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- ZPL - Tree culler module☆11Updated 6 years ago