AMD depth bounds test DirectX 11 driver extension sample
☆25Apr 25, 2019Updated 6 years ago
Alternatives and similar repositories for DepthBoundsTest11
Users that are interested in DepthBoundsTest11 are comparing it to the libraries listed below
Sorting:
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Sep 6, 2016Updated 9 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- ☆13Jan 27, 2016Updated 10 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆75Sep 8, 2016Updated 9 years ago
- ☆18Dec 6, 2016Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- AMD GPU particles sample based on DirectX 11☆122Sep 6, 2016Updated 9 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Jan 27, 2016Updated 10 years ago
- Samples showing FIrePro DirectGMA features in OpenGL and OpenCL☆21Jan 27, 2016Updated 10 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆60Jul 14, 2019Updated 6 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16May 29, 2018Updated 7 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 8 years ago
- AMD Crossfire API sample for DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- RapidFire SDK - interface for cloud gaming and virtualization (VDI)☆37Jan 31, 2019Updated 7 years ago
- AMD Forward+ sample based on DirectX 11☆145Sep 6, 2016Updated 9 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆165Apr 20, 2018Updated 7 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆107Apr 6, 2017Updated 8 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- Library to Generate SPIR-V Binary☆36Feb 28, 2025Updated last year
- AMD GPU Services (AGS) library and samples☆297May 19, 2025Updated 9 months ago
- Simple example showing how to use DGMA in OpenCL☆13Feb 11, 2016Updated 10 years ago
- Introductory DirectX 12 sample☆159Aug 11, 2020Updated 5 years ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Apr 20, 2021Updated 4 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Mar 3, 2021Updated 4 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 4 years ago
- DirectQ quake engine made by MH. Archive made for historical studies.☆10Aug 13, 2014Updated 11 years ago
- Hopefully updated status of all my github repositories☆13Nov 23, 2024Updated last year
- 🌊 -> 🎮 An OBJ to displaylist converter for Nintendo64 homebrew!☆10Oct 20, 2019Updated 6 years ago
- A generic PDA inventory system for GZDoom. Can play back a combination of audio, text and images.☆12Sep 11, 2025Updated 5 months ago
- Automated Lua module deployment utility for the LuaDist project.☆13Apr 26, 2012Updated 13 years ago
- Code for STM32 on the UltraPIF☆12Feb 3, 2024Updated 2 years ago
- Tool for extracting named DOOM Eternal audio files, ready to use for mods.☆11Aug 4, 2025Updated 6 months ago