Regrowth Studios Vorb Engine
☆66Jun 5, 2021Updated 4 years ago
Alternatives and similar repositories for Vorb
Users that are interested in Vorb are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- WebGL☆15Aug 4, 2016Updated 9 years ago
- A native GPU bytecode compiler for constructive solid geometry☆25May 29, 2019Updated 6 years ago
- Raytracing voxels in LWJGL. End goal is some hands on experience with sparse voxel DAGs☆15Feb 21, 2019Updated 7 years ago
- Voxel Terrain Generator☆35Aug 11, 2020Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆17Jul 14, 2022Updated 3 years ago
- The sample project that integrates bgfx on ubuntu.☆11Aug 5, 2024Updated last year
- Infinite world using MDC☆23Oct 17, 2016Updated 9 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- An experimental non-gpu 3d voxel engine.☆46Jul 5, 2021Updated 4 years ago
- A real-time 3D fluid simulation in OpenGL | University project for Real-Time Graphics Programming course☆24Jan 27, 2023Updated 3 years ago
- Cute little deferred shading implementation.☆142May 8, 2019Updated 6 years ago
- Open Dynamics Engine 0.12 plus test projects☆15May 23, 2012Updated 13 years ago
- Hardware accelerated voxel ray marching☆40Oct 26, 2020Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Javascript NES emulator☆18Feb 19, 2012Updated 14 years ago
- Simple and extensible overlay system using ImGui and the Kengine.☆19Apr 18, 2022Updated 3 years ago
- Minecraft Beta 1.7.3 compatible world generator☆11Nov 24, 2018Updated 7 years ago
- Restructured code for Voxel Quest☆44May 4, 2021Updated 4 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Apr 12, 2017Updated 9 years ago
- An open source voxel game engine.☆15Jan 31, 2013Updated 13 years ago
- C++ SIMD Noise Generator Library☆17Oct 29, 2020Updated 5 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Dec 27, 2020Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Aug 6, 2015Updated 10 years ago
- 🌍 Voxel and world generation demo in Rust☆13Nov 29, 2025Updated 4 months ago
- Graphics Language Renderer☆16Nov 20, 2022Updated 3 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Jun 2, 2014Updated 11 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Dynamic, procedural 3D full-scale planet demo☆15Sep 19, 2024Updated last year
- OpenCL octree voxel raytracer☆10Dec 7, 2015Updated 10 years ago
- Automatically exported from code.google.com/p/eight☆13Mar 23, 2017Updated 9 years ago
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Convert strings to any case☆11Jan 24, 2024Updated 2 years ago
- Simple cache module for Nim, supports LRU and max-count pruning☆12May 26, 2020Updated 5 years ago
- A C++17, fast, cache-friendly, storage-wise, header-only, multithreaded Entity Component System library.☆16Jan 10, 2024Updated 2 years ago
- Greedy meshing for complex voxel data☆172Sep 11, 2016Updated 9 years ago
- Voxel engine in C++ using Urho3D☆110Mar 26, 2018Updated 8 years ago
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆28Oct 17, 2024Updated last year
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆23Apr 27, 2016Updated 9 years ago