JamieG / AStarLinks
High performance A* pathfinding in C#
☆28Updated 4 years ago
Alternatives and similar repositories for AStar
Users that are interested in AStar are comparing it to the libraries listed below
Sorting:
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆110Updated 4 months ago
- A 2D Physics Library for Networked Games☆54Updated 5 years ago
- Benchmarks of some C# ECS frameworks.☆146Updated 4 months ago
- dotnet 6 port of the C++ recastnavigation library.☆65Updated 2 years ago
- 2D physics engine in C#☆37Updated 4 months ago
- A simple boids simulation to show the difference between spatial partitioning structures☆46Updated 2 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆144Updated 2 months ago
- ☆113Updated 2 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆87Updated 5 months ago
- JoltPhysics C# bindings☆319Updated 3 weeks ago
- Probably the simplest to use ECS for C#☆93Updated last year
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆41Updated 9 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆79Updated 5 months ago
- A high performance component oriented take on ECS.☆104Updated last week
- A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.☆91Updated last year
- A C# library for fixed point numbers☆47Updated 6 years ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆338Updated 2 weeks ago
- Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins☆184Updated 2 years ago
- PathFinding On Gpu, It contains flow pathfinding. this purpose is to Study About Compute Shader.☆24Updated 4 years ago
- C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation☆191Updated 4 years ago
- Pure C# HighLevel API for multiplayer games☆258Updated last week
- A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library☆139Updated 2 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 9 months ago
- A 2D A Star (A*) pathfinding implementation in C# focused on ease of use☆148Updated last year
- Jolt Physics bindings for Unity☆151Updated 3 months ago
- A Client/Server Network State-Synchronization Layer for Games☆156Updated 7 years ago
- The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for U…☆81Updated last month
- Recastnavigation in C#☆35Updated 3 years ago
- A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.☆65Updated 3 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago