hugoscurti / hierarchical-pathfindingLinks
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
☆187Updated 2 years ago
Alternatives and similar repositories for hierarchical-pathfinding
Users that are interested in hierarchical-pathfinding are comparing it to the libraries listed below
Sorting:
- A simple boids simulation to show the difference between spatial partitioning structures☆46Updated 2 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆180Updated 5 years ago
- Research project on coordinated movement of AI made with Unity.☆46Updated 4 years ago
- Scripts for creating Flowfields in Unity☆91Updated 4 years ago
- A 2D Physics Library for Networked Games☆56Updated 6 years ago
- A space battle simulation, based around Unity ECS framework☆155Updated 4 years ago
- ECS Burst Job System 2D Pathfinding☆125Updated 6 years ago
- A Voronoi Based Map Generator for Unity☆194Updated 4 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆146Updated 5 months ago
- ☆197Updated 6 years ago
- 尝试用unity3d实现mapgen4、planet、fantasy map的功能☆31Updated 5 years ago
- LeoEcsLite - Lightweight C# Entity Component System framework☆54Updated 3 years ago
- Unity tool for procedural generation of two-dimensional maps.☆71Updated 6 years ago
- Infinite Axis Utility System for Unity☆159Updated last week
- The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for U…☆85Updated last month
- Polygon Map generation based on Red Blob Games Article☆57Updated 4 years ago
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆173Updated 6 years ago
- ☆95Updated last year
- A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.☆168Updated 4 years ago
- Sample project for NSprites package☆108Updated 10 months ago
- Basic Character Controller Using ECS and Unity.Physics Packages☆132Updated 4 years ago
- An simple and optimized grid pathfinding☆259Updated 2 years ago
- A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity☆200Updated 3 years ago
- An A* navigation system for Unity using burst compiled jobs for performance.☆155Updated 4 years ago
- An example of a simple performant sprite renderer using Unity's new ECS system☆138Updated 6 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆184Updated 3 years ago
- Formation movement for Unity3D using standard Navmesh or A*Pathfinding☆90Updated 4 years ago
- Software implementation of floating point numbers and operations☆208Updated 3 years ago
- A basic implementation of flow field path-finding in unity☆60Updated 4 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆30Updated 3 years ago