gamemachine / ainavLinks
Recastnavigation in C#
☆35Updated 4 years ago
Alternatives and similar repositories for ainav
Users that are interested in ainav are comparing it to the libraries listed below
Sorting:
- Keeps time in sync between server and client.☆41Updated 6 years ago
- Spatial hashing for Unity using ECS/DOTS☆58Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Library to power up your experience with the DOTS Unity Netcode.☆39Updated 4 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆42Updated 3 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆48Updated 2 weeks ago
- Bake Legacy Animations into Textures. Targeting ECS☆48Updated 7 years ago
- Extending DOTS☆60Updated 4 years ago
- Concept about UtilityAI in ECS☆53Updated 5 years ago
- Simple Tree View implementation for IMGUI (Editor GUI) in Unity. Includes a special type for working with asset paths, but base data stru…☆77Updated 8 years ago
- [deprecated] A gameplay framework to simplify Unity development.☆46Updated 5 months ago
- Simple Unity tweening system using ECS that works with GameObjects!☆94Updated 6 years ago
- Recreate 3rd Person Character Controller from Unity Standard Assets☆38Updated 4 months ago
- Utility to parse strings into executable code☆29Updated 5 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Collection of Voxel Utilities for Unity☆75Updated 7 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- Play/blend animations, animator controllers in runtime. Uses playable API☆53Updated last year
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆80Updated 8 months ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- Runtime authoring solution for Entities☆54Updated 2 weeks ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- Examples of using the Job System in Unity3D☆57Updated 4 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆76Updated 6 years ago
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆60Updated 11 months ago
- KD-tree and obstacle avoidance implementation in C#☆57Updated 5 years ago
- A framework for open world style scene streaming in Unity☆62Updated 6 years ago
- Editor of `BlobAsset`☆33Updated 3 years ago