gamemachine / ainavLinks
Recastnavigation in C#
☆35Updated 3 years ago
Alternatives and similar repositories for ainav
Users that are interested in ainav are comparing it to the libraries listed below
Sorting:
- Spatial hashing for Unity using ECS/DOTS☆57Updated 2 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Keeps time in sync between server and client.☆41Updated 6 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- Editor of `BlobAsset`☆33Updated 3 years ago
- A simple collection of jobs used for view frustum culling☆53Updated 6 years ago
- Concept about UtilityAI in ECS☆53Updated 5 years ago
- Extending DOTS☆60Updated 4 years ago
- Simple Tree View implementation for IMGUI (Editor GUI) in Unity. Includes a special type for working with asset paths, but base data stru…☆77Updated 8 years ago
- Library to power up your experience with the DOTS Unity Netcode.☆39Updated 4 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Recreate 3rd Person Character Controller from Unity Standard Assets☆38Updated 2 months ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆63Updated last year
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆46Updated last month
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 7 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 7 years ago
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor☆78Updated last year
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- ☆38Updated 4 years ago
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- Play/blend animations, animator controllers in runtime. Uses playable API☆53Updated last year
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆60Updated 9 months ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- ☆59Updated 7 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆80Updated 6 months ago
- Bare-bones utility AI implementation for Unity3d.☆63Updated 4 years ago
- A C# 2D Spatial Indexing library that utilizes a fixed grid to optimize queries in the euclidian plane☆29Updated 6 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆55Updated 3 years ago