BachiLi / loma_publicLinks
UCSD CSE 291
☆22Updated last month
Alternatives and similar repositories for loma_public
Users that are interested in loma_public are comparing it to the libraries listed below
Sorting:
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 6 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 9 months ago
- ☆31Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Code for wave optics based appearance modeling of different types of iridescent feathers.☆16Updated 6 months ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- UCSD CSE 272 renderer☆93Updated 4 months ago
- ☆69Updated 4 years ago
- A Python package for calling Slang modules from PyTorch.☆56Updated last week
- ☆27Updated 2 years ago
- Bidirectional WoS☆18Updated 2 years ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆39Updated last month
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 3 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 10 months ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆109Updated this week
- ☆23Updated 2 years ago
- Unbiased Physically Based Differentiable Renderer☆47Updated 7 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆55Updated last month
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 4 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 10 months ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 8 months ago
- Mitsuba renderer main repository☆24Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆28Updated last month
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Updated last year
- ☆66Updated 2 years ago