This is my 🔥 100 Days of GPU — a wild, hands-on journey through CUDA/CUTLASS kernels, Triton spells, and PTX sorcery.
☆47Apr 6, 2026Updated 6 months ago
Alternatives and similar repositories for 100-days-of-GPU
Users that are interested in 100-days-of-GPU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Game made in CGJ2019,using ECS preview33☆16Jul 10, 2019Updated 7 years ago
- Handy tools & graphics API abstraction for blazing fast prototyping☆10Jan 17, 2024Updated 2 years ago
- CMake C++/CUDA multi-platform template for Visual Studio Code☆14Aug 14, 2026Updated 2 months ago
- cpu path tracer☆13Dec 27, 2022Updated 3 years ago
- (已完结)这是DezemingFamily的《零基础实现一个最简单的光子映射器》的随书源码☆11Aug 11, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 3D-Rendering of Vulkan☆14Oct 22, 2026Updated last week
- Unreal 材质蓝图转换为DSL☆16Sep 7, 2026Updated last month
- a personal toy renderer☆41Jan 21, 2026Updated 9 months ago
- Neural Super Sampling is a mobile-optimized temporal upscaling technique that uses machine learning to improve graphical fidelity, while …☆50Updated this week
- A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.☆73Oct 7, 2025Updated last year
- ☆15Jun 13, 2024Updated 2 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 4 years ago
- Team Project for 2024 Autumn Advanced Computer Graphics☆27Sep 5, 2026Updated last month
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆62Updated this week
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆15Nov 30, 2022Updated 3 years ago
- An xmake starter template☆10May 22, 2024Updated 2 years ago
- [NeurIPS'2026]: AEON: Unifying Video and 3D World Models☆21Oct 21, 2026Updated last week
- ☆17Jul 5, 2023Updated 3 years ago
- 为高性能而生的游戏运行时与工具箱☆928Oct 20, 2025Updated last year
- The Unity Mali Compiler Integration Tool is a Unity editor extension for direct use of ARM Mali Offline Compiler in shader performance an…☆32Sep 12, 2025Updated last year
- [NeurIPS 2026] Learning Agentic Policy from Action Guidance☆15May 13, 2026Updated 5 months ago
- Source Code for the HPG 2026 Paper "Compatibility-Guided Neighbor Selection for ReSTIR".☆20Jun 18, 2026Updated 4 months ago
- Test model for subsurface scattering☆10Aug 26, 2015Updated 11 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A lightweight, modern Render Hardware Interface (RHI) abstraction layer for C++ SnapRHI provides a clean, unified API that abstracts away…☆47Jul 22, 2026Updated 3 months ago
- 使用 Python 处理 cube 文件来对图像做处 理☆34Jul 23, 2020Updated 6 years ago
- The next-gen lightweight coding agent cli☆112Updated this week
- ☆17Dec 31, 2017Updated 8 years ago
- Unity的URP中制作的仿原神程序化天空球☆104Oct 27, 2023Updated 3 years ago
- ☆75Jun 10, 2025Updated last year
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆34Jun 10, 2026Updated 4 months ago
- Vulkan implementation of ReSTIR☆197May 21, 2022Updated 4 years ago
- Meshly is an intuitive low-poly mesh modeling application in VR. It is developed in response to the steep learning curve of 3D modeling …☆10Sep 27, 2021Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 3 years ago
- ☆15Apr 27, 2021Updated 5 years ago
- GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1☆140Feb 28, 2026Updated 8 months ago
- A minimal console application to test compute shader in DirectX 12☆10Apr 30, 2026Updated 6 months ago
- 演示了使用 Assembly Definition References 实现无侵入的新增动态友元|Demonstrated the use of Assembly Definition References to achieve non-intrusive additio…☆16Jun 14, 2024Updated 2 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated 2 years ago
- low polygon water effect working in Unity☆58Sep 5, 2019Updated 7 years ago