INedelcu / RayTracingMeshInstancingHDRPLinks
Unity sample project using instancing in HDRP path tracing.
☆15Updated 7 months ago
Alternatives and similar repositories for RayTracingMeshInstancingHDRP
Users that are interested in RayTracingMeshInstancingHDRP are comparing it to the libraries listed below
Sorting:
- ☆42Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- ☆52Updated 6 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆38Updated last year
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 9 months ago
- ☆37Updated 7 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆46Updated last year
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- Unity compute shader sample: Histogram analyzer☆29Updated 3 years ago
- ☆29Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- Test project for the volumetric material feature in Unity 2022.2☆68Updated 2 years ago
- Rendering vector graphics in Unity with the power of GPU.☆50Updated 2 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated 2 months ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆68Updated 2 years ago
- Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension☆29Updated 7 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆46Updated last year
- ☆29Updated 5 years ago
- ☆68Updated 5 years ago
- Source code for the tutorial on how to use the job system☆17Updated 2 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- Simple DXR powered PathTracer in Unity☆57Updated 6 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆18Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago