INedelcu / RayTracingMeshInstancingHDRPLinks
Unity sample project using instancing in HDRP path tracing.
☆15Updated 2 months ago
Alternatives and similar repositories for RayTracingMeshInstancingHDRP
Users that are interested in RayTracingMeshInstancingHDRP are comparing it to the libraries listed below
Sorting:
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- ☆52Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆66Updated 2 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆42Updated last year
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- ☆29Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆88Updated 8 months ago
- ☆37Updated 7 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- ☆34Updated 11 months ago
- Simple DXR powered PathTracer in Unity☆56Updated 5 years ago
- ☆68Updated 5 years ago
- Unity Shader Graph: Custom Render Texture target sample☆27Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 4 months ago
- Fur rendering in Unity with Shell Texturing☆53Updated 7 months ago
- 💎 Approximated crystal caustics effect in Unity.☆74Updated 5 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Test project for the volumetric material feature in Unity 2022.2☆66Updated last year
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Cheap shadowing for mobile/VR (Originally by ozlael)☆14Updated 2 years ago
- ☆29Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆93Updated 4 months ago
- ☆36Updated 4 years ago
- ☆25Updated 2 years ago
- 3D Compute shader-based particle flowfield☆66Updated 5 years ago