INedelcu / RayTracingMeshInstancingHDRPLinks
Unity sample project using instancing in HDRP path tracing.
☆15Updated 5 months ago
Alternatives and similar repositories for RayTracingMeshInstancingHDRP
Users that are interested in RayTracingMeshInstancingHDRP are comparing it to the libraries listed below
Sorting:
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- ☆40Updated last year
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- ☆29Updated 4 years ago
- ☆29Updated 5 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated 3 weeks ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- ☆18Updated 7 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 8 months ago
- ☆36Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆46Updated last year
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆28Updated last year
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆24Updated 6 years ago
- Height fog implementation for Unity☆18Updated 11 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- ☆52Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- A small procedural modeling project with Unity DXR path tracing☆20Updated 2 years ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆13Updated 3 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago