INedelcu / RayTracingMeshInstancingHDRPLinks
Unity sample project using instancing in HDRP path tracing.
☆15Updated 4 months ago
Alternatives and similar repositories for RayTracingMeshInstancingHDRP
Users that are interested in RayTracingMeshInstancingHDRP are comparing it to the libraries listed below
Sorting:
- ☆35Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- ☆52Updated 5 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 5 years ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆26Updated last year
- ☆37Updated 7 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆43Updated last year
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- ☆36Updated 4 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆94Updated 10 months ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- ☆29Updated 4 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 9 months ago
- ☆68Updated 5 years ago
- ☆29Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- Vector field library using discrete exterior culclus☆76Updated 2 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 3 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 6 months ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 6 months ago
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆13Updated 4 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Height fog implementation for Unity☆18Updated 9 months ago
- Test project for the volumetric material feature in Unity 2022.2☆66Updated 2 years ago
- Unity resources, tools, and examples for handling vertex animated textures with Blender and openVAT☆30Updated 3 weeks ago