Basic graphics samples using Magma library and Vulkan graphics API
☆51Jul 6, 2026Updated last week
Alternatives and similar repositories for basic-graphics-samples
Users that are interested in basic-graphics-samples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Abstraction layer over Khronos Vulkan API☆364Updated this week
- ☆21Feb 13, 2025Updated last year
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 3 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- Shadertoy image shader test app with Vulkan.☆36May 26, 2017Updated 9 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Volcano sample code to get started with Vulkan. Keep it simple, short and sweet.☆41Jul 25, 2020Updated 5 years ago
- VK_KHR_ray_tracing example☆47Dec 23, 2020Updated 5 years ago
- GearsVK: A Vulkan port of the classic 'gears' demo using VKK☆19Nov 8, 2025Updated 8 months ago
- DX12 Terrain Render☆18Jul 14, 2017Updated 9 years ago
- Collection of Vulkan samples☆356Jul 8, 2026Updated last week
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 5 years ago
- ☆11Jun 2, 2020Updated 6 years ago
- ☆11Mar 22, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- 这是一个而使用了osg基于3D包围盒技术AABB与OBB的先计算出box的顶点坐标,然后对模型的六个面进行离线渲染纹理的烘焙到2D纹理贴图中(FBO),在生成的box的六个面分别贴上这六张纹理贴图,来实现LOD(实现的是第0级的lod)!当然这里还包含了多模型加载的实现以及…☆11Dec 24, 2020Updated 5 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 6 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆131Oct 10, 2022Updated 3 years ago
- ☆43Apr 27, 2022Updated 4 years ago
- Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make s…☆31Nov 14, 2023Updated 2 years ago
- A standalone, distilled codebase of parallel-rdp. Autogenerated.☆23Nov 9, 2024Updated last year
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆116Oct 4, 2024Updated last year
- Berkeley YACC (git mirror)☆15Apr 6, 2026Updated 3 months ago
- Simplified Nanite Implementation in MiniEngine☆26Sep 29, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Asset pack for the Vulkan samples repository☆29May 16, 2023Updated 3 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆77Jan 28, 2025Updated last year
- Deprectaed vulkan renderer☆24Jul 3, 2023Updated 3 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆28Jun 14, 2018Updated 8 years ago
- A Vulkan renderer written from scratch on stream☆1,756Jul 3, 2026Updated 2 weeks ago
- Examples and demos for the Vulkan C++ API☆360Oct 18, 2024Updated last year
- ☆11Dec 15, 2023Updated 2 years ago
- ☆56Jul 24, 2016Updated 9 years ago
- ☆45Jan 10, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- C++ classes for OpenGL development; Context, Window, Gui, Math☆20Sep 28, 2020Updated 5 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆100May 8, 2017Updated 9 years ago
- The Voice SDK for the Unreal engine.☆17Jun 3, 2025Updated last year
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Jul 12, 2026Updated last week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆457Jan 30, 2024Updated 2 years ago
- QuadMixer: layout preserving blending of quadrilateral meshes.☆35Mar 17, 2022Updated 4 years ago
- A runtime SPIR-V assembler in C#☆11Jan 7, 2023Updated 3 years ago