FairplexVR / AgX-Tonemapping-UnityLinks
AgX Tonemapping for Unity
☆80Updated 8 months ago
Alternatives and similar repositories for AgX-Tonemapping-Unity
Users that are interested in AgX-Tonemapping-Unity are comparing it to the libraries listed below
Sorting:
- ☆109Updated last year
- A Unity built-in shader for a plausible rain-on-glass effect. Has high-end and mobile variants.☆82Updated 2 years ago
- A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.☆240Updated 6 months ago
- Unity Terrain Shader with Height Blending and more features☆112Updated 4 years ago
- Custom node shader editor for Unity☆60Updated this week
- Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free☆258Updated last year
- Planar reflections probe component for Unity☆101Updated 2 years ago
- Unity Texture Combiner. Pack multiple texture color channels into one texture!☆33Updated last year
- Light probes volumes☆138Updated 4 years ago
- ☆97Updated 2 years ago
- billboard imposter baking for Unity☆47Updated 6 years ago
- A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering☆101Updated 2 weeks ago
- My adventures into improving Box Projected Specular Reflections!☆33Updated 4 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆169Updated 6 months ago
- ☆70Updated last year
- Volumetric Fog Package for URP Forward+☆91Updated 3 weeks ago
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- ☆74Updated 4 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆173Updated 6 months ago
- Cubemap generation tool for Unity☆18Updated 3 years ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆66Updated 9 months ago
- A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each com…☆47Updated 2 weeks ago
- A curation of some nodes I make when I'm bored. Feel free to use them however you'd like! and I'd love to see what you come up with :3☆42Updated 10 months ago
- A collection of URP shaders and render features.☆56Updated 2 years ago
- Create a Shadow Threshold Map by interpolating SDF☆82Updated 7 months ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆72Updated last year
- A gpu-based deformation system for mapping penetrators along orifice paths.☆108Updated 10 months ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmente…☆24Updated last year
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago