millionart / NodesDifferencesBetweenShadergraphAndAmplifyShaderEditorLinks
Nodes Differences Between Shadergraph And AmplifyShaderEditor
☆68Updated last year
Alternatives and similar repositories for NodesDifferencesBetweenShadergraphAndAmplifyShaderEditor
Users that are interested in NodesDifferencesBetweenShadergraphAndAmplifyShaderEditor are comparing it to the libraries listed below
Sorting:
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- Unity Gradient Texture generator☆91Updated 10 months ago
- Planar reflections probe component for Unity☆104Updated 2 years ago
- Use Unity's timeline to blend material properties☆82Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆106Updated last week
- Randomized Tiling for Unity ShaderGraph☆60Updated 5 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.☆65Updated 2 months ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆115Updated 7 months ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆106Updated 3 years ago
- A simple procedural terrain shader for unity's inbuilt terrain system☆68Updated last year
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆125Updated 4 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆107Updated last year
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆82Updated 2 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆200Updated last year
- ☆103Updated 4 years ago
- 💎 An anime-style crystal shader with Delaunay Triangle in URP.☆102Updated 4 years ago
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆128Updated 3 years ago
- Snow deformation shader with shadergraph URP/HDRP☆67Updated 5 years ago
- A collection of URP shaders and render features.☆58Updated 3 years ago
- ☆112Updated 4 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆82Updated last year
- ☆72Updated last year
- Volumetric Lighting in URP☆147Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year