StressLevelZero / CustomStaticBatchingLinks
A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency, and also provides new options like 32 bit indicies and grouping volumes.
☆51Updated last month
Alternatives and similar repositories for CustomStaticBatching
Users that are interested in CustomStaticBatching are comparing it to the libraries listed below
Sorting:
- My adventures into improving Box Projected Specular Reflections!☆35Updated 8 months ago
- Keyframe Reduction for Unity AnimationClip☆69Updated last year
- ☆15Updated last year
- ☆23Updated 2 weeks ago
- Skinned Mesh Combiner Tools☆41Updated last year
- Tools and tweaks for working with global illumination in Unity☆23Updated 10 months ago
- Patch shaders in AssetBundles to support Single Pass Stereo Instancing☆20Updated 3 years ago
- An open source Unity asset for generating curve-based meshes, such as fairy lights, garlands, wires and more☆26Updated 7 months ago
- ☆23Updated 4 years ago
- Free version of Hekky's Shaders☆42Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Packaged version of apkd's fix for Unity's abysmal static batching sorting☆20Updated 2 years ago
- Basic tool to convert Unity fonts to use Multichannel Signed Distance Field fonts☆82Updated 5 years ago
- Fur generator for Unity.☆60Updated 4 years ago
- A node shader editor for Toon and PBR shaders☆93Updated last week
- Better lightmap packing for Unity☆48Updated last month
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Updated last year
- A gpu-based deformation system for mapping penetrators along orifice paths.☆111Updated last year
- A unity editor script for taking screenshots in the editor.☆41Updated 5 months ago
- The Cube Impostor Generator is a simple yet useful Unity Editor tool designed to create cube-shaped impostors for 3D objects☆24Updated last year
- Shader for Unity particles that use noise textures as inputs to create different patterns☆18Updated 6 years ago
- Unity Editor extension for importing FBX models from Unity into Blender using Python expressions☆44Updated last month
- A unity tool that helps to map blendshape animations to characters☆41Updated 4 years ago
- A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering☆105Updated 2 months ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆40Updated last year
- Unity library to make shader inspector creation easier☆18Updated last year
- UnityChanToonShaderVer2 with VerticalDissolve☆37Updated 11 months ago
- A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by …☆31Updated 3 years ago
- A shader for Unity providing cel-shading. (Forward rendering)☆44Updated last month
- ☆18Updated 4 years ago