StressLevelZero / CustomStaticBatching
A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency, and also provides new options like 32 bit indicies and grouping volumes.
☆46Updated 3 weeks ago
Alternatives and similar repositories for CustomStaticBatching:
Users that are interested in CustomStaticBatching are comparing it to the libraries listed below
- My adventures into improving Box Projected Specular Reflections!☆32Updated 3 months ago
- Patch shaders in AssetBundles to support Single Pass Stereo Instancing☆20Updated 2 years ago
- ☆16Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- Tools and tweaks for working with global illumination in Unity☆19Updated 5 months ago
- ☆22Updated 3 months ago
- Packaged version of apkd's fix for Unity's abysmal static batching sorting☆19Updated 2 years ago
- Fur generator for Unity.☆59Updated 3 years ago
- Keyframe Reduction for Unity AnimationClip☆61Updated 7 months ago
- ☆23Updated 4 years ago
- Skinned Mesh Combiner Tools☆40Updated 10 months ago
- Basic tool to convert Unity fonts to use Multichannel Signed Distance Field fonts☆77Updated 4 years ago
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Updated last year
- Templates for shaders with lighting, built for Unity.☆20Updated 3 years ago
- Shader for Unity particles that use noise textures as inputs to create different patterns☆18Updated 6 years ago
- GeneLit is an alternative to standard shader for Unity built-in pipeline.☆35Updated 3 months ago
- Lighting library for toon shaders☆55Updated 2 years ago
- Custom node shader editor for Unity☆41Updated this week
- A vertical billboard shader for Unity☆18Updated last year
- Unity library to make shader inspector creation easier☆18Updated 7 months ago
- A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering☆98Updated 2 months ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- ☆51Updated 2 years ago
- A unity editor script for taking screenshots in the editor.☆34Updated last week
- ☆18Updated 4 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆37Updated last year
- UnityChanToonShaderVer2 with VerticalDissolve☆37Updated 6 months ago
- Better lightmap packing for Unity☆32Updated 7 months ago
- Cubemap generation tool for Unity☆18Updated 3 years ago
- A simple plugin for unity,to paint vertex color☆22Updated 4 years ago