Eyescale / EqualizerLinks
Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstatio…
☆231Updated 2 years ago
Alternatives and similar repositories for Equalizer
Users that are interested in Equalizer are comparing it to the libraries listed below
Sorting:
- nvpro-pipeline is a research rendering pipeline☆211Updated 4 years ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year
- A C++11/OpenGL library for the Fast Fourier Transform☆228Updated 5 years ago
- ☆252Updated 8 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated last year
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆167Updated 2 weeks ago
- C++ library for building applications to stream pixels to Tide☆25Updated 2 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆62Updated 10 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated last year
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- GLSL source level debugger.☆499Updated 4 years ago
- Embree Example Renderer☆104Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated last year
- A small demo and tutorial of the image load/store feature of OpenGL 4☆29Updated 9 years ago
- OpenGL ES 2.0, 3.0 and 3.1 with GLSL☆173Updated 9 years ago
- GLUS for OpenGL, OpenGL ES and OpenVG☆181Updated 8 years ago
- [NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.☆306Updated 2 years ago
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- OpenGL 4 Graphics Engine☆143Updated 9 years ago
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆107Updated 8 years ago
- The NCCA Graphics Library☆103Updated 4 months ago
- Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows…☆368Updated 4 months ago
- Collection of C++ OpenGL samples and demos☆218Updated 3 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- Vulkan experiments for Qt☆22Updated 8 years ago
- Bullet physics and OpenSceneGraph integration☆66Updated 2 years ago
- A Sample vulkan layer☆53Updated 4 years ago