Eyescale / EqualizerLinks
Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstatio…
☆231Updated 2 years ago
Alternatives and similar repositories for Equalizer
Users that are interested in Equalizer are comparing it to the libraries listed below
Sorting:
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- nvpro-pipeline is a research rendering pipeline☆212Updated 4 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆28Updated 8 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆165Updated last year
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 10 months ago
- ☆250Updated 8 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago
- A C++11/OpenGL library for the Fast Fourier Transform☆227Updated 5 years ago
- Ocean Simulation Using FFT — C++, OpenGL, glut☆130Updated 9 years ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆164Updated this week
- C++ library for building applications to stream pixels to Tide☆25Updated 2 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 10 months ago
- Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows…☆361Updated 2 months ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- Automatically exported from code.google.com/p/glfx☆35Updated 10 years ago
- Bullet physics and OpenSceneGraph integration☆65Updated 2 years ago
- GLUS for OpenGL, OpenGL ES and OpenVG☆178Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 10 months ago
- OpenGL ES 2.0, 3.0 and 3.1 with GLSL☆171Updated 9 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆89Updated 2 weeks ago
- An ocean rendering nodekit for OpenSceneGraph☆115Updated 3 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- An OsgViewer with support for the Oculus Rift☆107Updated 4 years ago
- Source code for OpenGL Insights☆669Updated 3 years ago
- Header only C++ Tiny glTF loader.☆262Updated 6 years ago
- High Level Material Shader editor☆79Updated 7 years ago
- Procedural landscape rendering library☆93Updated 8 years ago
- GLSL source level debugger.☆500Updated 4 years ago