Erkaman / tess-optLinks
Demonstration of how we can use tessellation shaders to make faster fragment shaders.
☆16Updated 9 years ago
Alternatives and similar repositories for tess-opt
Users that are interested in tess-opt are comparing it to the libraries listed below
Sorting:
- ☆33Updated 3 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆22Updated 11 years ago
- #include <engine>☆40Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year
- Small code template for an OpenGL course☆11Updated 9 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- ☆18Updated 9 years ago