Enichan / sharpexrLinks
C# implementation of OpenEXR file format
☆33Updated 5 years ago
Alternatives and similar repositories for sharpexr
Users that are interested in sharpexr are comparing it to the libraries listed below
Sorting:
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- A pure C# library for loading FBX files☆185Updated 5 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆23Updated 6 years ago
- An FBX reader and writer for .NET☆181Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- A CSharp wrapper for libfive with Unity bindings☆106Updated 4 years ago
- A voxel cone tracing implementation for the Xenko game engine!☆28Updated 6 years ago
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- A port of poly2tri to C#☆124Updated 10 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Native shadertoy-compatible GLSL playground in .NET framework Environment☆64Updated 7 years ago
- ☆61Updated 5 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- Unity plugin that provide AsyncGPUReadback for OpenGL☆63Updated 6 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- C# port of the Cylcone physics engine☆55Updated 3 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- Cubemap to equirectangular format converters for Unity3D☆73Updated 2 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- C# library for building 3D tools in Unity☆119Updated 5 years ago
- Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)☆51Updated 3 years ago
- Unity C# Naive Surface Net implementation☆85Updated 7 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Get texture data asynchronously in Unity 5☆116Updated 7 years ago
- Unite Tokyo 2019の「SRPで一から描画フローを作ってみた! ~Unity描画フローからの脱却~」での補足プログラムです。☆12Updated 6 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 4 years ago
- ☆35Updated 8 years ago
- Fixed width lines for Unity3D☆21Updated 2 years ago