C# implementation of OpenEXR file format
☆33Apr 29, 2020Updated 6 years ago
Alternatives and similar repositories for sharpexr
Users that are interested in sharpexr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- Personal Code/Snippet Library for Unity 3D☆23Jul 14, 2021Updated 4 years ago
- ☆12Apr 22, 2019Updated 7 years ago
- besigo is full spectrum lens simulator with KelemenMLT renderer.☆12Sep 4, 2015Updated 10 years ago
- Opus for C# (forked from: https://opusdotnetinvoke.codeplex.com/)☆10May 2, 2016Updated 10 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- Web interface for debug object to scene Unity.☆18Feb 11, 2021Updated 5 years ago
- ASTC Encoder in C#☆15Jan 26, 2023Updated 3 years ago
- Enhance the visual appeal of hair models in Unity's Universal Render Pipeline with Shader Graph-based anisotropic highlight shader.☆18Jun 27, 2024Updated 2 years ago
- Fast and large radius blur☆20Apr 9, 2016Updated 10 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Sep 2, 2022Updated 3 years ago
- A editable node-base state machine for Unity.☆17May 3, 2018Updated 8 years ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- .NET wrapper for x264, written in C++/CLI and usable from C# and VB.NET☆12May 12, 2024Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- An advanced ocean system implemented in Unity3D☆18Oct 10, 2022Updated 3 years ago
- Three.js Math library in WASM☆20Oct 23, 2018Updated 7 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 7 years ago
- Interactive hair rendering/simulation in the browser using WebGPU, TypeScript and WGSL.☆21Jan 20, 2022Updated 4 years ago
- A UE4 Plugin of Neural Network Style Transfer for Post Processing☆17Jun 16, 2023Updated 3 years ago
- AMD Fidelity Super Resolution ported to Unity. Image effect.☆19Mar 20, 2024Updated 2 years ago
- Quantifying the Error of Light Transport Algorithms☆14Jul 29, 2019Updated 6 years ago
- Optimizing Lightmap seams in Unity with stitching.☆40Aug 23, 2020Updated 5 years ago
- Simple C# server for streaming mp3 files via HTTP☆17Nov 3, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Xamarin.Forms project for an Ontario eFRI LiDAR plot for field data collection for offline data collection on SQLite for iOS and Android.☆10Dec 8, 2022Updated 3 years ago
- Testing of KHR_parallel_shader_compile extension for WebGL☆15Mar 15, 2023Updated 3 years ago
- A fixed demo of splitting & packing of a lightmap☆46Apr 11, 2019Updated 7 years ago
- deterministic physics for Unity(fork自他人,留作备份)☆15Dec 9, 2016Updated 9 years ago
- Windows x64 Build for OpenVDB☆35Sep 4, 2015Updated 10 years ago
- 🎶 Create sounds, notes, and music with machine learning algorithms interactively.☆17Dec 31, 2022Updated 3 years ago
- An ACID .NET relational database☆25May 29, 2024Updated 2 years ago
- STUN client implementation in C#☆20Dec 2, 2020Updated 5 years ago
- A PICO-8 "Emulator" Implemented in Unity3D☆10Aug 11, 2018Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Bulk operations extension for Entity Framework(EF6 and EFCore).☆10Oct 3, 2022Updated 3 years ago
- A concise C++ demonstration of image resource interoperability between D3D11 and Vulkan.☆14Jul 14, 2024Updated last year
- Shape Matching plugin for Maya☆11Apr 15, 2019Updated 7 years ago
- A long, slow road to an out of core renderer for Unity DOTS☆10Oct 8, 2020Updated 5 years ago
- A small DirectX 11 framework that renders objects using Physically Based Rendering.☆20Apr 23, 2018Updated 8 years ago
- Operations with matrices, SWI pack☆13Dec 11, 2023Updated 2 years ago
- Unity Texture Async Loader☆26May 17, 2023Updated 3 years ago