Eldemarkki / Marching-Cubes-TerrainLinks
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
☆596Updated 4 years ago
Alternatives and similar repositories for Marching-Cubes-Terrain
Users that are interested in Marching-Cubes-Terrain are comparing it to the libraries listed below
Sorting:
- Marching cubes in Unity☆515Updated 2 years ago
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆371Updated 3 years ago
- A Delaunay/Voronoi library for Unity, and a simple destruction effect☆828Updated 2 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆603Updated last year
- Vehicle physics for Unity☆443Updated 5 years ago
- A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).☆675Updated last year
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆343Updated 3 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆613Updated 6 years ago
- A Unity plugin to create curved content in real-time with bézier curves☆1,108Updated 2 years ago
- Realtime-CSG, CSG level editor for Unity☆946Updated 6 months ago
- Ray marching sandbox☆359Updated 4 years ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆668Updated 3 weeks ago
- Procedural voxel terrain generation in Unity☆391Updated 5 years ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆935Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆538Updated last year
- Destructible terrain in Unity☆452Updated 4 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆630Updated 7 months ago
- A character focused Toon Shader for Unity using Shader Graph.☆458Updated 5 years ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆574Updated 2 months ago
- Vehicle physics system for the Unity engine.☆920Updated 3 years ago
- A stylized water shader (and material presets) for Unity.☆1,036Updated 4 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆427Updated 4 years ago
- A Unity package to make runtime procedural mesh generation more flexible.☆373Updated 2 years ago
- Implementation of wave function collapse approach for Unity in 3d space☆227Updated 3 years ago
- Example project for Unity 2020.1 Mesh API improvements☆758Updated 2 years ago
- Mesh voxelization for Unity.☆1,505Updated 7 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆921Updated 7 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆521Updated 2 years ago
- Custom Nodes for Unity Shader Graph☆617Updated 4 years ago
- A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID☆660Updated 3 years ago