Eldemarkki / Marching-Cubes-TerrainLinks
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
☆574Updated 3 years ago
Alternatives and similar repositories for Marching-Cubes-Terrain
Users that are interested in Marching-Cubes-Terrain are comparing it to the libraries listed below
Sorting:
- Marching cubes in Unity☆483Updated last year
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆352Updated 2 years ago
- A Delaunay/Voronoi library for Unity, and a simple destruction effect☆820Updated last year
- A Unity plugin to create curved content in real-time with bézier curves☆1,076Updated last year
- A mesh-based PBR decal system for Unity's universal render pipeline.☆595Updated 11 months ago
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆562Updated 3 months ago
- Example project for Unity 2020.1 Mesh API improvements☆738Updated 2 years ago
- A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).☆657Updated 11 months ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆912Updated 4 years ago
- Procedural voxel terrain generation in Unity☆379Updated 5 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆534Updated last year
- Arcade vehicle physics for Unity☆433Updated 4 years ago
- Ceto: Ocean system for Unity☆1,051Updated 3 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆625Updated 2 years ago
- Global fog effect for Unity☆944Updated 9 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆594Updated 6 years ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆475Updated 3 years ago
- A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID☆647Updated 2 years ago
- GILES: A Runtime Level Editor for Unity3D☆777Updated 3 years ago
- Realtime-CSG, CSG level editor for Unity☆876Updated 10 months ago
- Ray marching sandbox☆346Updated 3 years ago
- paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time☆799Updated 2 years ago
- A stylized water shader (and material presets) for Unity.☆988Updated 4 years ago
- Water Buoyancy Simulation for Unity☆938Updated 5 years ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆603Updated last year
- Mesh voxelization for Unity.☆1,466Updated 6 years ago
- Volumetric Fog for Unity☆796Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆592Updated 2 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆900Updated 6 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆305Updated 2 years ago