theSoenke / ProceduralTerrain
Procedural voxel terrain generation in Unity
☆373Updated 4 years ago
Alternatives and similar repositories for ProceduralTerrain:
Users that are interested in ProceduralTerrain are comparing it to the libraries listed below
- Projection Decals for Unity's Universal Render Pipeline.☆532Updated 11 months ago
- Procedural tree builder for Unity☆406Updated 2 years ago
- Math reference for games and more. All visualized in Unity3D.☆262Updated last year
- Vegetation shader with alpha blended rendering and touch bending effect☆542Updated 11 months ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆308Updated 5 years ago
- Volumetric Fog for Unity☆783Updated 4 years ago
- 💥 An open-source script to destroy objects realistically in Unity3D.☆360Updated 5 years ago
- Shader demo - More than 300 examples☆320Updated last year
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆217Updated 4 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆448Updated 5 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆304Updated 4 years ago
- Skybox shader with volumetric clouds☆455Updated 7 years ago
- A ocean using Phillips spectrum in Unity☆281Updated 3 years ago
- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!☆447Updated 6 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆250Updated 4 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆422Updated 3 years ago
- A procedural dungeon generator for Unity3d☆234Updated 3 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆372Updated 8 years ago
- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!☆240Updated 6 years ago
- Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.☆427Updated 2 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆840Updated 3 years ago
- A texture maker tool for Unity.☆419Updated 5 years ago
- Alloy physical shader framework for Unity.☆276Updated 6 years ago
- Unity Procedural Planets GPU-mostly generator☆134Updated 3 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆270Updated 3 years ago
- A screen-space lens rain effect using Unity's V2 Post-processing framework.☆211Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- Animating grass shader for Unity☆513Updated 8 years ago
- Terrain topology algorithms in Unity☆437Updated 3 years ago
- A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awes…☆290Updated 5 years ago