EagleW / Automatic-motion-generatorLinks
Automatic motion generator from existing amc and asf files or bvh file
☆17Updated 10 months ago
Alternatives and similar repositories for Automatic-motion-generator
Users that are interested in Automatic-motion-generator are comparing it to the libraries listed below
Sorting:
- Extracts data from an fbx file☆47Updated 2 years ago
 - Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆126Updated 5 years ago
 - NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
 - Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
 - Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated last year
 - Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆56Updated last year
 - Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆71Updated last year
 - This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
 - Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 4 years ago
 - Importer script for BVH☆74Updated 2 years ago
 - Animation retarget script for Motionbuilder☆23Updated 14 years ago
 - Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
 - The pinocchio auto-rigging / weighting tool - modification☆208Updated 10 years ago
 - Physically Based Rendering Scenes☆14Updated 4 years ago
 - bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆189Updated 5 years ago
 - Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
 - ☆27Updated last year
 - Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Updated 2 years ago
 - This tool will help you build a 3D character rig without building it yourself from scratch. It will save you hours if not days of rigging…☆26Updated 3 years ago
 - Machine Learning, Facial Rigger☆32Updated 3 years ago
 - A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
 - Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 3 years ago
 - An implementation of components of the IK Rig as described by Alexander Bereznyak☆125Updated 6 years ago
 - A tiny C++11 library for reading BVH motion capture data☆40Updated 4 years ago
 - Source code for the article "Joint Limits"☆84Updated last year
 - Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 4 months ago
 - Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 6 months ago
 - A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
 - CPU inference version of VisemeNet-tensorflow☆14Updated 5 years ago
 - Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago