EagleW / Automatic-motion-generator
Automatic motion generator from existing amc and asf files or bvh file
☆17Updated 4 months ago
Alternatives and similar repositories for Automatic-motion-generator
Users that are interested in Automatic-motion-generator are comparing it to the libraries listed below
Sorting:
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- The pinocchio auto-rigging / weighting tool - modification☆204Updated 9 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 6 months ago
- ☆20Updated 2 years ago
- Extracts data from an fbx file☆42Updated last year
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆125Updated 5 years ago
- Source code for the article "Joint Limits"☆82Updated 9 months ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- Importer script for BVH☆73Updated last year
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆122Updated 5 years ago
- Read, write, edit and create .bvh files with hierarchical 3D transforms☆55Updated 10 months ago
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- ☆83Updated 3 years ago
- bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details☆189Updated 5 years ago
- C++ tools for Motion Builder☆12Updated 5 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 3 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆15Updated 8 months ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- Data structures and utilities for skeleton animations.☆43Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Collection of Papers on Data Driven Procedural Generation☆39Updated 6 years ago
- ☆63Updated 6 years ago