xing-shuai / PyOpenGL-skeleton-aniamtionLinks
OpenGL skeleton animation using PyOpenGL
☆50Updated 5 years ago
Alternatives and similar repositories for PyOpenGL-skeleton-aniamtion
Users that are interested in PyOpenGL-skeleton-aniamtion are comparing it to the libraries listed below
Sorting:
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Extracts data from an fbx file☆47Updated last year
- solving Inverse kinematic of whole human body chain with FABRIK☆54Updated 3 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- Source code for the article "Joint Limits"☆83Updated last year
- Source code for the article "Creating Looping Animations from Motion Capture"☆62Updated last year
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 10 months ago
- It's a GPU-based real time cloth simulator and interactive.☆97Updated 4 years ago
- Source code for the article Propagating Velocities through Animation Systems☆38Updated last year
- The pinocchio auto-rigging / weighting tool - modification☆208Updated 10 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆13Updated 5 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆30Updated 4 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆227Updated 4 years ago
- ☆113Updated 2 years ago
- ☆127Updated 3 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year
- Scripts for manipulating and converting BVH files.☆94Updated 2 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆46Updated 3 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002☆12Updated 13 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 4 months ago
- An application that allows users to deform meshes in a smooth and realistic way in real-time.☆57Updated 6 years ago
- An implementation of Laplacian mesh editing for Math 290.☆122Updated 9 years ago
- ☆101Updated 2 years ago