pmolodo / PinocchioLinks
The pinocchio auto-rigging / weighting tool - modification
☆204Updated 9 years ago
Alternatives and similar repositories for Pinocchio
Users that are interested in Pinocchio are comparing it to the libraries listed below
Sorting:
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆126Updated 10 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆94Updated 4 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆72Updated 5 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆91Updated 6 years ago
- Sparse Localized Deformation Components☆80Updated 6 years ago
- Deformation assignment for Geometry Processing course☆164Updated 2 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- An implementation of Deformation Transfer algorithm in ANSI C☆289Updated 12 years ago
- ☆112Updated 2 years ago
- Laplacian mesh deformation☆235Updated 7 years ago
- An implementation of Laplacian mesh editing for Math 290.☆119Updated 9 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- ☆111Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- ☆111Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 7 months ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆46Updated 3 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆115Updated 7 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆122Updated 5 years ago
- ☆81Updated 3 years ago
- ☆61Updated 10 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- A Python implementation of the paper "Deformation Transfer for Triangle Meshes" with 3D views in the browser.☆200Updated 3 years ago
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆123Updated 5 years ago
- SIGGRAPH ASIA 2018☆250Updated 4 years ago