eherr / motion_preprocessing_tool
Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion database with retargeting and animation editing functions.
☆18Updated last year
Alternatives and similar repositories for motion_preprocessing_tool:
Users that are interested in motion_preprocessing_tool are comparing it to the libraries listed below
- Data structures and utilities for skeleton animations.☆42Updated last year
- A JupyterLab library to quickly display 3d character animations☆12Updated 7 months ago
- Implementation of "Compressed Skinning for Facial Blendshapes", SIGGRAPH 2024☆26Updated 7 months ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆41Updated this week
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆30Updated this week
- Fast and Deep Facial Deformations☆84Updated last year
- Maya plugin for SMPL model integration☆23Updated last year
- ☆80Updated 3 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆68Updated 4 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆31Updated this week
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- Automatic Facial Retargeting☆61Updated 4 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- ☆88Updated last year
- 📖 Paper: Robust Motion In-betweening 🏃☆68Updated 11 months ago
- ☆36Updated 2 years ago
- ☆14Updated last year
- Code and data for "Hyperspectral Inverse Skinning" by Songrun Liu, Jianchao Tan, Zhigang Deng, Yotam Gingold in Computer Graphics Forum 2…☆10Updated 3 years ago
- Machine Learning, Facial Rigger☆29Updated 3 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆39Updated 5 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated 9 months ago
- ☆18Updated 9 months ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆32Updated 4 years ago
- ☆19Updated last month
- ☆75Updated last year
- The source code for the www.youtube.com/@JeromeEippers channel☆25Updated last month
- PyTorch implementation of the EG 2020 paper: Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions☆20Updated 4 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 4 years ago
- Reproduce the work of the paper "Skeleton-Aware Networks for Deep Motion Retargeting" in Pytorch☆58Updated 4 years ago