ferminLR / webgpu-path-tracing
Path tracing with WebGPU compute shaders
☆35Updated last year
Alternatives and similar repositories for webgpu-path-tracing:
Users that are interested in webgpu-path-tracing are comparing it to the libraries listed below
- Realtime path tracing via WebGPU compute shaders☆113Updated last year
- Compute-Less Clustered Lighting☆55Updated last year
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆32Updated 9 months ago
- Toy path tracer using WebGPU RT☆146Updated 4 years ago
- WebGPU rendering experiments☆110Updated last year
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆70Updated this week
- A simple, template literals-based preprocessor for WGSL shaders☆62Updated last year
- Check for and avoid redundant state setting☆37Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 4 months ago
- Metaballs rendered in WebGPU☆86Updated 4 months ago
- Chromium build with hardware accelerated ray tracing☆60Updated 4 years ago
- WebGPU Ray Tracing eXtension☆139Updated last year
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- A GPU-parallel Marching Cubes implementation using WebGPU☆58Updated 10 months ago
- ☆36Updated 2 months ago
- Inspection debugger for WebGPU☆218Updated last month
- WebGPU 3D Renderer☆48Updated last month
- ☆37Updated this week
- A WebGPU capture and debugging tool☆45Updated 10 months ago
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated last year
- Personal experimental project to implement clustered shading with WebGPU.☆195Updated 2 years ago
- Physically-based Path Tracer using WebGPU and OpenPBR☆25Updated 6 months ago
- Track your WebGPU memory usage☆70Updated 5 months ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆72Updated 4 months ago
- An interactive ray-tracer written for the browser using WebGL☆87Updated 4 months ago
- ☆53Updated 2 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆43Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆274Updated 4 years ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆63Updated 4 months ago