David-Durst / csknow
You CSGO, but do you CSKnow?
☆50Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for csknow
- IEEE CoG & NeurIPS workshop paper 'Counter-Strike Deathmatch with Large-Scale Behavioural Cloning'☆358Updated 3 weeks ago
- A bot using reinforcement learning to perfect the game of CSGO.☆42Updated 2 years ago
- ☆28Updated 3 months ago
- A CSGO .dem (demo) file parser in python☆16Updated 2 years ago
- This is code to accompany the paper "Accelerating Exploration with Unlabeled Prior Data".☆20Updated 11 months ago
- Collection of RL Environments built using Madrona☆25Updated last year
- AgentHive provides the primitives and helpers for a seamless usage of robohive within TorchRL.☆32Updated 10 months ago
- Implementation of the transformer from the paper: "Real-World Humanoid Locomotion with Reinforcement Learning"☆35Updated 2 weeks ago
- Code for "Hierarchical World Models as Visual Whole-Body Humanoid Controllers"☆152Updated 4 months ago
- This repository is the official implementation of the TRAC optimizer in Fast TRAC: A Parameter-Free Optimizer for Lifelong Reinforcement …☆17Updated last month
- ☆36Updated 4 months ago
- [NeurIPS 2022] Official implementation of the paper: "Human-AI Shared Control via Policy Dissection"☆48Updated last year
- Efficient Real-World RL for Legged Locomotion via Adaptive Policy Regularization☆64Updated last year
- Official Implementation of NeurIPS'23 Paper "Cross-Episodic Curriculum for Transformer Agents"☆31Updated last year
- A platform for intelligent agent learning based on a 3D open-world FPS game developed by Inspir.AI.☆56Updated 2 years ago
- A minimal and stable PPO.☆124Updated 9 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆43Updated this week
- MTM Masked Trajectory Models for Prediction, Representation, and Control.☆149Updated last year
- Official code for "World Models via Policy-Guided Trajectory Diffusion", TMLR 2024☆60Updated 8 months ago
- Counter-Strike: Global Offensive environment for OpenAI Gym on Linux☆17Updated 11 months ago
- Code for ICLR 2023 paper "Imitating Human Behaviour with Diffusion Models"☆134Updated 2 months ago
- ☆40Updated 4 months ago
- ☆50Updated last year
- ☆29Updated 3 years ago
- Implementation of Soft Actor Critic and some of its improvements in Pytorch☆41Updated this week
- Esports Trajectories and Actions (ESTA) dataset☆27Updated 2 years ago
- [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing☆31Updated 3 weeks ago
- Implementation of π₀, the robotic foundation model architecture proposed by Physical Intelligence☆143Updated this week
- ☆22Updated 2 months ago
- Author's Pytorch implementation of our ICLR 2024 paper "Uni-O4"☆37Updated last week