ColleagueRiley / OpenGL-Context-CreationLinks
A tutorial that explains how to create an OpenGL context for X11, WinAPI and Cocoa.
☆12Updated last year
Alternatives and similar repositories for OpenGL-Context-Creation
Users that are interested in OpenGL-Context-Creation are comparing it to the libraries listed below
Sorting:
- 2D renderer written in C utilizing Vulkan☆227Updated 2 weeks ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Updated 2 years ago
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆40Updated 3 months ago
- A modern engine that shows rendering techniques like hardware raytracing and clustered shading☆44Updated 2 months ago
- ☆16Updated 3 months ago
- Single-header, cross-platform libraries for game development☆462Updated last week
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆139Updated last year
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Froggy OpenGL Engoodener☆154Updated 5 months ago
- Shader translation library for SDL's GPU API.☆318Updated last month
- My doom style engine in C with SDL!☆11Updated 7 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆106Updated 3 weeks ago
- A tiny batch renderer with OpenGL☆16Updated 3 years ago
- High performance, data oriented game engine written in C99☆21Updated 4 years ago
- String modules for Jai☆22Updated 3 months ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 5 years ago
- Minimal Code Examples and Resources☆22Updated 2 years ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆70Updated last year
- C++ OpenGL game development engine for Windows and Linux.☆20Updated this week
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Updated 2 years ago
- BioHazard☆18Updated 3 months ago
- Dangerous Threads Crew☆193Updated 4 years ago
- simple example for building native app on Android☆84Updated last year
- A Very simple Renderer API☆59Updated 2 years ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆37Updated 2 months ago
- ☆80Updated this week
- Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API☆208Updated last month
- 3D Game Engine☆207Updated last week
- Example collection for the SDL_GPU API☆408Updated 2 months ago
- My personal 4coder custom layer☆38Updated 2 months ago