MrSinho / shvulkanLinks
A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
☆38Updated last week
Alternatives and similar repositories for shvulkan
Users that are interested in shvulkan are comparing it to the libraries listed below
Sorting:
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆85Updated 3 years ago
- Single file Vulkan API loader.☆175Updated 2 months ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆100Updated last month
- High performance, data oriented game engine written in C99☆21Updated 3 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 4 years ago
- 2D renderer written in C utilizing Vulkan☆221Updated 3 months ago
- C graphics framework. Mirror of https://codeberg.org/quou/corrosion.☆24Updated 2 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Updated 2 years ago
- ☆69Updated 2 months ago
- An Immediate UI library for C, designed to be easy to use & customizable☆193Updated 3 years ago
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆172Updated 8 months ago
- A lightweight 2D physics engine written in C, for educational purposes.☆241Updated 5 months ago
- My personal 4coder custom layer☆34Updated last month
- A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniq…☆164Updated 3 weeks ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆42Updated 2 years ago
- simple example for building native app on Android☆80Updated last year
- Example of how to use stb_truetype library for rendering TrueType fonts.☆89Updated 3 years ago
- JoltPhysics C interface☆124Updated last week
- Single-header, cross-platform libraries for game development☆408Updated last week
- A good-scheuled C implementation of vulkan-tutorial.com☆72Updated last year
- A Very simple Renderer API☆58Updated 2 years ago
- A open, easy to implement binary file format for 3D assets☆282Updated last year
- Command line tools for use with sokol headers☆296Updated last week
- Shader translation library for SDL's GPU API.☆279Updated last week
- Fresh game engine written in C☆51Updated 3 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆66Updated 8 months ago
- Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API☆178Updated 2 weeks ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 3 years ago
- SIMD accelerated glm alternative for C/C++☆16Updated 2 years ago
- Example collection for the SDL_GPU API☆369Updated last month