Dawoodoz / DFPSR
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
☆94Updated last week
Alternatives and similar repositories for DFPSR:
Users that are interested in DFPSR are comparing it to the libraries listed below
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆125Updated 10 months ago
- An SDL2-based implementation of OpenAL in a single C file.☆169Updated 3 months ago
- minimal single-file GLUT implementation without unnecessary dependencies☆66Updated 4 months ago
- OpenGL-Like software rendering library☆67Updated 7 months ago
- Single file Vulkan API loader.☆169Updated 3 weeks ago
- Pure C multi-channel signed distance field generator☆3Updated 3 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago
- Minimal C11 game libraries☆53Updated last year
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- A juicy feature-packed debug menu intended for games.☆167Updated 4 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆74Updated 6 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Proof of concept demonstrating that you don't need C++ to use D3D.☆45Updated last year
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆128Updated last year
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆164Updated 3 months ago
- Game related libraries written in C/C++ written by T. Spaete☆181Updated 2 weeks ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 2 years ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 3 years ago
- System Shock (PowerMac version / Official GPL Release)☆73Updated 3 years ago
- 2D renderer written in C utilizing Vulkan☆214Updated this week
- A work-in-progress retro-inspired first person game (engine)☆28Updated 7 months ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆115Updated 5 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆36Updated this week
- Cute little physics engine.☆61Updated 7 years ago
- A cross-platform game engine written in C☆48Updated 2 years ago
- Skeleton and Pose based 3D Animation System for RayLib☆24Updated 2 weeks ago
- Example collection for the SDL_GPU API☆268Updated 2 weeks ago
- Shader translation library for SDL's GPU API.☆207Updated this week