Dawoodoz / DFPSRLinks
Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.
☆106Updated last month
Alternatives and similar repositories for DFPSR
Users that are interested in DFPSR are comparing it to the libraries listed below
Sorting:
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆139Updated last year
- minimal single-file GLUT implementation without unnecessary dependencies☆68Updated last month
- Single file Vulkan API loader.☆176Updated 2 weeks ago
- An SDL3-based implementation of OpenAL in a single C file.☆208Updated 4 months ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Updated 2 years ago
- OpenGL-Like software rendering library☆84Updated last month
- A juicy feature-packed debug menu intended for games.☆170Updated 4 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆173Updated 11 months ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 3 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A zero-dependencies, single-header 3D graphics library☆32Updated last week
- Cute little physics engine.☆64Updated 8 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆81Updated 7 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆81Updated 5 years ago
- Minimal C11 game libraries☆53Updated 2 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated 2 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Updated 2 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆144Updated last year
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆67Updated 4 years ago
- Single header CPU voxel renderer☆11Updated last year
- Game related libraries written in C/C++ written by T. Spaete☆200Updated this week
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- Links to stuff that looks useful.☆172Updated last month
- SIMD HAL header-only library☆61Updated 7 months ago
- [abandoned] C99 cross-platform 3D game engine with absolute minimum of external dependencies☆162Updated 6 years ago
- Example of how to use stb_truetype library for rendering TrueType fonts.☆95Updated 3 years ago
- 3D software rendering library in C☆48Updated 4 months ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆37Updated 2 months ago
- A cross-platform game engine written in C☆50Updated 3 years ago