mmozeiko / build-sdl3
Automatic build of SDL3 libraries for Windows
☆61Updated this week
Alternatives and similar repositories for build-sdl3:
Users that are interested in build-sdl3 are comparing it to the libraries listed below
- JoltPhysics C interface☆88Updated this week
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆162Updated 2 months ago
- Shader translation library for SDL's GPU API.☆179Updated this week
- A simple and easy-to-use raygui layouts editor☆118Updated this week
- Skeleton and Pose based 3D Animation System for RayLib☆23Updated last month
- A simple and easy-to-use raygui styles editor☆60Updated this week
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆69Updated 2 months ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆90Updated 3 months ago
- OpenGL-Like software rendering library☆65Updated 5 months ago
- Example collection for the SDL_GPU API☆232Updated last week
- A code club for raylib library.☆29Updated 2 years ago
- Automatic build of SDL2 libraries for Windows☆19Updated this week
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated last year
- Dangerous Threads Crew☆156Updated 3 years ago
- Single-header, cross-platform libraries for game development☆343Updated this week
- A simple and easy-to-use config init files reader and writer☆75Updated last month
- A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniq…☆132Updated last week
- ☆59Updated 5 months ago
- A simple and easy-to-use raygui icons editor☆56Updated this week
- An XNA-inspired 3D graphics library with modern capabilities.☆65Updated 3 months ago
- Minimal Code Examples and Resources☆15Updated last year
- Minimal C11 game libraries☆53Updated last year
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆27Updated 4 months ago
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- Utilities and common code for use with raylib☆113Updated last year
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- A Very simple Renderer API☆50Updated 2 years ago
- Jai bindings for Raylib☆23Updated 3 weeks ago
- RGFW bindings for Odin☆15Updated 7 months ago
- A friendly, extendable game framework for the Beef programming language.☆30Updated 8 months ago