TheSandvichMaker / retro-fps
A work-in-progress retro-inspired first person game (engine)
☆30Updated 7 months ago
Alternatives and similar repositories for retro-fps:
Users that are interested in retro-fps are comparing it to the libraries listed below
- ☆63Updated last month
- Proof of concept demonstrating that you don't need C++ to use D3D.☆45Updated last year
- simple example for building native app on Android☆79Updated last year
- Minimal Code Examples and Resources☆17Updated 2 years ago
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆33Updated last year
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- My personal 4coder custom layer☆32Updated last month
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- A modal text editor written in C++☆18Updated 3 months ago
- A small networked game written as a first introduction to network programming☆18Updated 2 years ago
- Dangerous Threads Crew☆168Updated 3 years ago
- A production-quality chatting application (backend: C, frontend: web)☆32Updated last year
- Minimal C11 game libraries☆53Updated last year
- A tiny game engine written in C.☆32Updated 4 years ago
- C0 Programming Language☆54Updated 2 years ago
- cmirror is a simple source code control utility initially written by Casey Muratori.☆41Updated last year
- Network library in C for Windows☆67Updated 6 months ago
- Simple remote desktop sharing application for Windows☆104Updated 6 months ago
- Direct2D and DirectWrite C headers☆19Updated 2 weeks ago
- A collection of freestanding single-header libraries for modern C development☆33Updated 2 weeks ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- C Unicode/OpenType Library☆43Updated last month
- Public repository for tracking issues (bugs and features) for the RemedyBG debugger☆88Updated 6 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆34Updated 2 months ago
- Starter code for Metal graphics programming in the Handmade style☆38Updated 5 years ago
- An RMGUI or IMGUI wrapper for the Win32 GUI.☆16Updated 2 years ago
- 4coder customization layer for Odin Lang☆45Updated 3 years ago
- Single file Vulkan API loader.☆169Updated last month